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Caustics Baking with Cycles
Apply Lattice modifier to object(s) in object/edit mode
Highlights the viewport when autokey is enabled
Quick Resolution Setup
Access Unicode characters
tools for game assets, fixed Unreal FBX exports
Inspect F-Curves and animated object movement
Clean up animation channels that have no data
Applies modifiers on objects even if they have shape keys
3D Views loaded in Solid Mode rather Material Preview
One click export to multiple files
Batch export meshes with LODs, triangulation, and naming
Adds a parametric tree
Open linked blends from the Outliner
Create stop-motion animations by sculpting frame-by-frame
Bisect operator with snapping to vertices or edge midpoints