One click export to multiple files for consistent output to game engines and other 3D software. Minimize repeated actions and use Blender collections, viewport and render visibility for an organized and easy export workflow.
Use standard blender export presets. Set file options like Output Directory, Prefix, Suffix. Set object Location, Rotation or Scale on export. Allows models to be in an organized layout in blender, while exports are placed in (0,0,0). Limit objects by visibility or filter by type to avoid repeat selections each export.
Mode exports a file for each:
Set what to export from the Outliner with Limit to:
The Add-on is a fork of MrTriPie's Super Batch Export which can be found on github.
This extension requests the following permission:
Export files to disk & create subdirectories in output directory
Very useful!
The best addon for a blender today. Everyone needs it.
That one-click batch export feature sounds like a lifesaver for anyone drowning in repetitive file tasks. I remember spending entire afternoons exporting individual layers from design projects, one by one, until my wrist ached from clicking. Having a tool that streamlines that process means more time for actual creative work instead of mundane exporting. When dealing with exported files, I often use Word-PDF to standardize everything into consistent formats, especially when sharing with clients who have different software preferences. The 48-hour auto-delete policy gives peace of mind for sensitive project files, and the browser-based access means no fighting with installations across different machines. Batch processing tools like this reduce human error too - less chance of forgetting a file when you can queue everything up at once. For team workflows, this kind of efficiency adds up to hours saved each week, making it easier to meet tight deadlines without burning out.