A professional-grade Blender addon designed for game development workflows. Streamlines 3D asset export with game engine naming conventions, LOD hierarchy export, geometry nodes optimisation, and automatic texture management, all whilst handling massive polygon counts without crashes.
Game Engine Integration & Multi-Format Export
{ObjectName}_LODGroup.fbx)Precision Transform & Coordinate Control
Advanced Mesh Processing & Geometry Nodes Support
Automatic LOD Generation & Hierarchy Export
{basename}_LOD00, {basename}_LOD01, etc. within _LODGroup.fbx filesIntelligent Texture Management
Export Workflow & Feedback
Performance & Memory Optimisation
The addon preserves your original files whilst creating game-ready exports, giving you full control over naming conventions, LOD structures, and quality vs. file size trade-offs across multiple industry-standard formats.
v1.5.0 adds two major workflow features:
Save and load your export configurations instantly
Speed up your workflow with ready-to-use presets for different game engines and projects. No more manually configuring dozens of settings each time you switch projects!
Three preconfigured presets included:
๐ค Godot Preset:
๐ฒ Unity Preset:
๐ฏ Unreal Preset:
Combine multiple objects into a single optimised file
Perfect for Godot developers who want clean, organised imports without dozens of individual files cluttering their project.
trees.glb)โฑ๏ธ Massive Time Savings
๐ฏ Zero-Configuration Workflows
๐๏ธ Professional Pipeline
trees.glb file with all objects and LODspresets/Studio_Standard.json with your team via Git[addon]/presets/ directoryThis release is all about workflow efficiency! Share your custom presets or workflow improvements on GitHub Discussions. Found a bug? Report it here. ๐
This extension requests the following permission:
Export mesh files to the specified directory
This tool helps a lot,huge thanks.but I encountered a problem when using it today. I donโt know if my settings are wrong or something.When I export blender model using Easy Mesh Batch Exporter and import that fbx model into UE5๏ผBlender Version is 4.5,EasyMesh Batch Exporter Version is 1.4.0๏ผsomehow,the unit is always kept in meters.That causing my model to be very small in the engine,so I want to ask is if there is a solution.Because I tried all the settings on the units and scale panel,in the end,thank for the tool again.
hey thanks for letting me know, i know about this bug but i thought i had fixed it. can you update the add-on to v1.5.0 and double check if it's still importing incorectly? if it is please let me know by posting a bug on GitHub and i'll look into it further
The add-on works like a charm and does exactly what it claims to do, no complaints. Thanks a lot, awesome job!