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Tools for Computational Design
Adds generated ivy to a mesh object starting at the 3D cursor
Save and restore views, pov, layers & display configs
Import-Export 3DS scenes, objects, cameras, lights & animations
Extends Blender Snap controls
Super fast cutting and mirroring for mesh
Adds a Basic Lighting Setup to Your Blender Scene
Create stop-motion animations by sculpting frame-by-frame
DMX visualization and programming with GDTF/MVR, and Networking
Convert sculpt mode attributes into anything you need
Batch creation of materials from textures folder
Control which node sockets are visible or not via panel/pop-up
Generate & optimize collision models for use in Source Engine
Quick batch automation of common material tasks
Convert any mesh to a maze pattern
Customize file output paths with placeholders