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Organize nodes with auto-layout, snap and cleanup
Import-export 3D models for the GZM game
Move 3d cursor like gizmo to snap vertex, edge and face
Displays frames per second in current 3D viewport
Texture Conversion, Generation, and Manipulation Operations
Smart PBR texture importer for UModel .mat & .json exports
Measure mesh edge lengths in Object Mode
VMC receiver for armature and shape keys
Merge vertices and edges
Execute script from Script Directiories
Fast mesh decal placement with normal snapping and Custom UI/UX
Blur HDRI Images by creating a new node with a Gaussian Blur
Simple Soft Body Simulation for Armatures
Customizable Marking Menu for Object and Edit modes
Create an armature deformation using linked vertices
LOD automation script using Python and Blender