Hey, just update to 1.6 and press Shift+W. :) It doesn't work in Edit Mode at the moment because I didn't realize it should, so in the next version I'll add that. Thanks for the feedback.
(Also, for the record, in core Blender you can simply press W already to access these operators very quickly, but it's not a pie menu.)
I like this version and appreciate the ability to disable which menus I want as a pie menu, but why is the Ctrl+A menu no longer able to be a pie menu anymore? I personally found this one to be one of the most useful as a pie menu, particularly for super quickly applying scale and rotation. As soon as I updated this extension, that particular pie menu is longer available.
Heya, I can't reproduce this issue, and the review system isn't a good substitute for bug reports. Please open an issue if you want to help me get to the bottom of this. Thanks!
The important Alt-Q Shortcut is missing. This is by me the mainuse of this addon.
I've used these menus for years and they are great BUT. Splitting up the Alt-q menu into 3 different menus is not a good idea. It wasn't too crowded and had the most essential view controls on it for quick access. Splitting it apart gets away from the helpfulness of the add-on and makes me need to learn 3 new shortcuts and menus to replace the one that was fine as it was. If it aint broke don't fix it. I get you want to update the add-on but don't over think it. And don't take away functionality.
Hey, thanks for the feedback. You can read more about the reasons and thought process behind this change here. Feedback is still welcome! You can also download v1.3.2 of the old add-on for the original experience, as I believe it's going to continue functioning for a long time, since it's compatible with Blender 4.3 which isn't even out yet.
It is annoying not to have the Shading pie menu anymore that allows you to shade smooth/flat in object and mesh mode, I have been so used to that being a thing for so long, that I had to get a different extension entirely with a different shortcut to do the same thing, but it doesn't even work in mesh mode.