I actually completely agree, but in the case of the "A" key, this add-on always overwrote it since the dawn of time. I usually turn it off too. The only reason I didn't change it when I took over development is because every time I change anything, I got a lot of outrage from people who got used to it being one way. But the pies and keys can be customized and turned off, and I believe I just fixed a case where those customizations weren't being saved properly, so I would suggest to give that a try!
There is no way to have the original distribution of the pie menus from the previous version of the official plug-in (from meta-androcto). This completely destroys the muscle memory of years of Pie Menus. If you will add the ability to modify the plug-in pies with the items the user wants, I will give it 5 stars.
Heya, the Pie Menu Editor add-on is what you're looking for! Sorry I can't help you beyond that, the add-on needed a face lift. I preserved some things as they were, but changed others. Prior to that, this add-on had been unmaintained for over a half decade, so a lot of things weren't even working anymore, or have been made redundant by Blender changes. All my changes are explained and justified in detail in the pull requests of the repository.
Ctrl + S no longer brings up the radial pie save/open menu anymore in this version (1.5.3) Now it resorts to the old way of bringing up the save file window (or just saves the existing file if already previously saved). I feel this is a major step backwards, as I really enjoyed all the save, open, import and export options in one handy location. Please bring this behavior back (or at least, make this a feature that can be enabled in the add-on preferences!) I thought maybe disabling the Window - File option would restore this, but alas, it does not. If it's not broken, please don't fix it!
Hey, you simply have to drag your mouse while holding Ctrl+S for the pie menu to show up. It's in the documentation.
It may be a useful tool, but what does not work at all is if you overwrite standard keys of Blender and you now have double work for a simple all objects (“a”), a tool should help and not annoy - so you have to completely change all keys again to get your standard Blender back instead of assigning the keys for the add-on sensibly from the beginning. that is very annoying. I immediately deactivated it again - it simply makes no sense to overwrite the basic functions of a program! In my opinion, this is not the way you should handle something like this. You are neither asked nor does it make much sense. I'm extremely annoyed at first anyway. And I'll have to spend the next half hour thinking up meaningful keys ^^.
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