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All Add-ons

Add-on Import Autodesk MAX (.max)
Import Autodesk MAX (.max)

Import 3DSMAX meshes & materials.
Add-on by NRGSille
About What's New Permissions Reviews Version History

69 Reviews

  • real_3ddy
  • v1.5.2
  • 9 mo

Awesome! I added support for Points, if you don't mind. It is committed in Github.

  • zhoute
  • v1.5.2
  • 9 mo

好处是,在紧急情况下至少可以导入3ds Max模型的 “外形”,但也仅限于此。 距离成为一个 “最基本且可用的” 插件还有很多工作要做:

  • 对于多个物体组成的场景,导入后模型定位会发生偏移,就像发生过龙卷风
  • 模型的材质几乎都不能用,除了个别材料会带有一张纹理
  • 没有相机

此评分仅限于当前版本,作者的工作值得肯定和支持!但评价此扩展程序,它的确不合格。

  • walter-white
  • v1.5.2
  • 9 mo

this add on sucks materials does not get imported very well please improve this add on then i will give 3 or maybe 4 stars

  • NRGSille replied
  • 8 mo

Without more information about your issue I can not improve anything. Please use this link for issue report. The imported material properties usually are the name, color, roughness, specularity, transparency, emission and textures if available.

  • TedNieuwenhuis
  • v1.5.2
  • 9 mo

Very good job! thank you

  • RobertLe
  • v1.5.2
  • 9 mo

It works, even on the Mac. Still a lot to do.

Problems

  • Hierarchies often come in wrong, or some object have wrong scaling.
  • Multiple UVs seems not to work.
  • Materials do not work, also multiple materials per object get ignored.
  • No textures
  • Instances not working

Nice to have

  • Should habe 0.01 scaling by default (Max using inches, Blender meters as core units)
  • Move to collection should be default.
  • Modifiers like SubDivision would be cool to get supported.

Overall a huge benefit. Lets hope it get improved. Would pay for it.

  • NRGSille replied
  • 9 mo

I tried to support multiple UVs but Blender does not support this. Only one of the UV Maps will be used. In .max files also boxmapping and 2d mapping (similar to greasepencil) is stored in 3 dimensional UVW maps, blender only supports two vectors (U, V) thats why only the supported UV map will be imported.

  • andrew-78
  • v1.5.2
  • 9 mo

the geometry imports fine for me. Really useful addon thanks!

  • Bone-Studio
  • v1.5.2
  • 10 mo

It still needs some work in material / texture importing, however it works flawlessly and it fills a gap, it's amazing, great job!

  • Daniel-Giambattistelli
  • v1.5.2
  • 10 mo

Corona material does not work. It imports the geometry but no material, or a material that has nos maps and no similar setting.

  • Andrey_WW
  • v1.4.7
  • 10 mo

Super, thanks. This is very big deel.

  • Basarchitects
  • v1.5.1
  • 10 mo

it works quite nicely for most of the archive I have a former 3ds max user , it may have some problems with new versions I believe but hey , you don't have to install 3ds max in most cases , very excited for updates

  • KELVINDANTAS
  • v1.5.2
  • 10 mo

great

  • David-Ginsberg
  • v1.5.1
  • 10 mo

Sadly, this much anticipated extension failed to work properly for me. I attempted to import a 3DSMax2012 file into Blender LTS 4.2LTS on Win10. Although the outliner listed the objects properly, every geometry object was merely represented as a point in the proper location. I had high hopes for this functionality, but as of this attempt the extension is of very little use to me. (BTW - Is there any documentation or support for this extension?)

  • AleCandidoDesigner
  • v1.5.1
  • 10 mo

Sensacional isso parabens

  • zhou-liao
  • v1.5.1
  • 10 mo

In blender 4.2, the MAX file can be successfully imported into blender, but the material texture can't be obtained

  • Tiago-Witt
  • v1.5.1
  • 10 mo

That amazing, I have a bunch of old files that, before this addon, I had to open max export in FBX and then open in Blender, now I can get it right away, I can take advantage the best of the two worlds (With the knowledge I have on each) Keep up the good work

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