Sensacional isso parabens
That amazing, I have a bunch of old files that, before this addon, I had to open max export in FBX and then open in Blender, now I can get it right away, I can take advantage the best of the two worlds (With the knowledge I have on each) Keep up the good work
The addon works fine, but for some reason the skeleton of the model is exported as a set of empties instead of bones. Perhaps I'm doing something wrong.
Bones are not supported yet, the empties are dummy objects if they are plain axis. Biped objects are also empties but displays as an arrow ;)
Works great when importing the model, but some textures are missing. The good thing is that the UV Mapping is there so you can just add the textures manually. Great for ArchViz since a lot of models you can get online are just in .max format.
Muito bom, funcionou perfeitamente. Muito obrigado. Very good, it worked perfectly. Thank you very much.
Sadly, this much anticipated extension failed to work properly for me. I attempted to import a 3DSMax2012 file into Blender LTS 4.2LTS on Win10. Although the outliner listed the objects properly, every geometry object was merely represented as a point in the proper location. I had high hopes for this functionality, but as of this attempt the extension is of very little use to me. (BTW - Is there any documentation or support for this extension?)