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All Add-ons

Add-on Import Autodesk MAX (.max)
Import Autodesk MAX (.max)

Import 3DSMAX meshes & materials.
Add-on by NRGSille
About What's New Permissions Reviews Version History

68 Reviews

  • Robson-Francisco-da-Silva
  • v1.6.0
  • 1 w

works fine in 4.4

  • BEAST_of_BURDEN
  • v1.6.0
  • 2 w

Excellent Work - thanks so much for your efforts. I did some test imports - the UVmap is nonexistent - I did have it selected on the interface. Is there something else I need to do? Will this work with animations as well?

  • NRGSille replied
  • 1 w

Thank you for the review, in 3ds Max there are two different kinds of mesh objects, editable mesh and editable poly object. I know how the UV data of an editable poly object can be imported but not really where I can find that data in an editable mesh object. Also if the UV data is generated with modifiers, it is nearly impossible to find that setup in the database.

  • SunnyFlow
  • v1.6.0
  • 3 w

Fantastic :)

  • Hunde-Gemechu
  • v1.6.0
  • 3 w

This add-on has potential, but at the moment, it's difficult to work with. One of the biggest issues is the scaling. Imported models often come in at incorrect sizes, and adjusting them inside Blender doesn't seem to fix the problem. Rotating or transforming them is also frustrating, as the objects can suddenly become extremely large. When dealing with complex models, they often get broken into multiple separate pieces, which disrupts their structure. Another downside is that the imported models do not include materials, so you need to spend extra time setting them up manually. I really appreciate the effort put into developing this tool and hope future updates will resolve these problems. If improved, this add-on could become amazing and valuable.

  • NRGSille replied
  • 3 w

There is an option to set a scaling factor before you can import. 3ds max has also sometimes some axes flipped, there is also a conversion option for that. Not all materials are supported, only standard, vray or corona materials can be imported. If you got problems with a specific file, you can use the issue page on github to upload it so I can check the issues, without the file I can not solve the problem because every .max file is different dependend on version, renderer or plugins.

  • AntohaRDNS.
  • v1.6.0
  • 4 w

thanks!

  • dursunumit
  • v1.6.0
  • 1 mo

good

  • Ngino-aba
  • v1.6.0
  • 1 mo

Good

  • guwenlan
  • v1.6.0
  • 2 mo

can't input uv.

  • Sereda
  • v1.6.0
  • 3 mo

It doesn`t work with complex MAX scenes, yet I was able to import some models flawlessly which is awesome considering it's a proprietary binary format!

  • Seba-Zen
  • v1.6.0
  • 3 mo

Awesome! Great job!

  • Kalpit-3d
  • v1.6.0
  • 3 mo

Addon works pretty well without having to rely on 3ds max. The issue is that it doesn't import objects with modifiers. but atleast we have some option which is wonderful.

  • Basti42
  • v1.6.0
  • 4 mo

This is awesome! Now Blender is the only application wich can import this properly

  • Sille
  • v1.6.0
  • 4 mo

Wonderfull, it does wich was said to be impossible^^

  • Alexander-Bicukow
  • v1.6.0
  • 4 mo

Sadly not importing uv's and materials assignment :(

  • NRGSille replied
  • 4 mo

This should usually work. Is there an error output in system console? Would be nice if you can use the issues page, best would be to upload the not working file

  • Warner
  • v1.6.0
  • 4 mo

Amazing work!

Still a work-in-progress I suppose (in my samples meshes are imported well but materials are missing textures in many cases), but it's sooooo much better than what we had before (which was, well, nothing.. ).

Great work, keep it up!!

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