Just fixes.
default_fkik value not working.*: These bullet points now also have test coverage.
This patch fixes 2 crashes, but may also affect animations using intersecting Face Grid components at the centerline. See the note below marked with !!!.
One day, the bugs will stop coming. Any day now. If I just add enough tests... they will stop... right guys? Right??
*: These now have regression tests.
Update brought to you by my broken dexterous (right) hand, and an increasing number of community contributions! Thank you to everyone who submitted bugs, code, or translations. Keep it coming!
STR-P- parent helpers by prefixing a constraint name with STR-P-, and similar cases.prop_name when selecting a bone/collectionCloudRig development may slow down for a while, as my other responsibilities ramp up. This patch fixes current known bugs, and I aim to keep fixing any new ones I encounter or get reported. I'm pretty happy where we're at for now, though I couldn't quite finish the "Convert Rigify Metarig" feature, but it will get finished and merged one day. :)
None as the source.self.root_bone to be set to None, resulting in error.hide property to generated bones, so metarig bone visibility doesn't affect generated rigs anymore.Roll 2 to Heel, to better represent the supported rotation axes (now all 3 axes), and to feel more familiar for Rigify users.Alt+D) not extending selection when holding Shift.use_connect ("Connected") property.Chain: FK component's Curl control flipping at 180 degrees of rotation.Single Control component's "Create Custom Pivot" was showing incorrect overlay preview & would lock the child's location.Shift+Alt+S) failing on non-CloudRig armaturesThis update contains most of the non-backwards-compatibility-breaking changes for the upcoming Rigify Metarig Conversion feature, coming soon! Also a ton of fixes.
Left_Hand instead of Hand.L) are now supported.Hand_R, Hand-left) are now supported..001) will now result in a warning instead of an error.Shift+Alt+S now takes armature symmetry setting into account.Root (2/3/4/5/6) rotated 90 XMouth rotated 90 XDiamond rotated 90 ZHeel rotated 180 XIgnore this version!