Ignore this version...! >_>
Minor tweaks and some fixes based on recent user feedback.
MetaRigs.blend` to prevent this in future.Deform=False, so new users have a better chance of understanding they're not meant to weight paint anything to them.In the meantime, I'm working on various features to welcome Rigify users over to CloudRig. Coming soon!
Ctrl-Alt-Shift-S hotkey to scale display size was changed to just Shift-Alt-S.This update includes two major new features, which required a number of changes which cause animation backwards compatibility breaks.
If you re-generate your rig with this version of CloudRig, any pre-existing animations will likely need tweaking, most notably the IK pole controls.
See the bullet points starting with "!!!" below for a full list of breaking changes.
Ctrl+Shift+S or via Pose->Transform menu. You can use this to quickly tweak bone shape sizes..png's of selected objects into a /thumbnails folder, which will be automatically detected by the custom shape selection UI.WGT-None has been removed, to get a total of 72 widgets in CloudRig's built-in library.WGT-Roll: Rotated -90 on X.WGT-Eyes: Rotated 90 on X, then Z.WGT-Finger_Curl, now called WGT-Wave: Scaled -1 on Z.Interface Location option: Properties Editor/3D View Header/Both (default).F2 in 3D View only) operator: Renames symmetrical bones and objects, and warns you if your desired name is already taken and would have to get incremented. (It also increments with CloudRig's increment logic, not Blender's .001 convention.)Post-Generation Script property under Properties->CloudRig->General, only with Advanced Mode on, and when you haven't yet specified any script.NOHLP Constraint Relinking rule was not documented and didn't work in some cases. This can be added to the name to NOT create a helper bone.Shift+T) wasn't syncing the active bone state as cleverly as it should between metarig and generated rig.X pie menu wasn't working correctly in Edit Mode when only a head/tail is selected.Backwards comp breakage marked with !!!.
Some backwards comp breakage in this update, see points marked with !!!.
There's been significant effort in implementing tests for the first time, to provide greater stability in the future.
Hotfixes from the day's reports:
config folder doesn't exist yet.Thanks to everyone for reporting bugs, please continue to do so.
This update comes with a silly amount of minor improvements, along with a better-late-than-never Blender 5.0 support.
As you can see, this is a massive update, so please report any issues you find. User reports are incredibly helpful to me and greatly appreciated.
Care was taken to keep metarigs alive through these updates, but it's hard to guarantee compatibility for existing animations.
Limb: Generic component from the Upperarm.L.CloudRig for Blender 4.5 will no longer receive updates because Blender 5.0 introduced a tremendous amount of backwards compatibility breakage in the Python API (which I approve of), as well as new features I'd like to make use of.
There should be active development in the coming weeks. I still have a handful of smaller features on my TODO list. I'd like to tackle those before working on bigger, long-awaited features again, such as a better face rig preset, better game support, context-sensitive rig UI, and converting other popular rigging systems to CloudRig.
It seems like not all intended fixes were actually included in the previous version.
Mostly fixes to issues reported by users.
Minor fixes for user-reported bugs:
Two small bug report fixes:
Minor improvements: