Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow.
Please read the wiki to see the documentation and demo. It's not 100% complete yet, but it still can help you get started. To contribute to the wiki, you can go to the wiki repo.
Ucupaint is compatible with older Blender versions, starting from Blender 2.76. But for Blender versions earlier than 4.2, it's better to use the GitHub version to ensure access to the auto-update feature.
If you find the addon useful, you can sponsor the addon development here
Normalize
option for pointiness bakingUse Cage
option for baking other objects' dataOther Object Emission
bake option is replaced with Other Object Color
since it can also work with Principled or Diffuse BSDF materialsActive Mask / Override
option for layer preview mode is renamed to Active Mask / Custom Data
Baking pointiness with Normalize enabled has less banding and is easier to control |
This extension requests the following permission:
Access to filesystem for loading and saving images
After making the low-poly model, is it possible to import the baked high-poly normal map and identify edge wear?