Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow.
Please read the wiki to see the documentation and demo. It's not 100% complete yet, but it still can help you get started. To contribute to the wiki, you can go to the wiki repo.
Ucupaint is compatible with older Blender versions, starting from Blender 2.76. But for Blender versions earlier than 4.2, it's better to use the GitHub version to also get access to the auto-update feature.
If you find the addon useful, you can support the addon development here
This version includes performance optimization for UI drawing, which can be five times faster in some cases, especially on complex layer setups. This meant navigating Ucupaint UI will be less laggy. More improvements are still coming for future versions.
More tier members are now visible by default, and all icons are consistently aligned to the left. Support Ucupaint if you also want your name and icons to be included in this list.
Use Layer Vector option for mask.Fix Missmatch button that can't be removed.This extension requests the following permissions:
Access to filesystem for loading and saving images
Access to the network to update contributors and sponsors list
Great addon! I still get a bit confused by the folder behavior with masks and stuff (somehow it works different as I expect after years of working with Substance Painter) but I can't pinpoint on what... but besides that, it's great and I'm sure with more time it will be even greater.
When i want to export the texture or combine layers ucupaint give me a error and i must save each layer individualy.