Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow.
Please read the wiki to see the documentation and demo. It's not 100% complete yet, but it still can help you get started. To contribute to the wiki, you can go to the wiki repo.
If you find the addon useful, you can sponsor the addon development here
Ucupaint can now bake and use an object space normal map. This is very useful for hand painting a stylized normal map.
This extension requests the following permission:
Access to filesystem for loading and saving images
Great add-on, it's extremely precious to have that sort of functionality built inside Blender. Just started using it, but it seems like it can cover a lot of bases !
This has been a massive time saver for me when working on hand painted models or doing some quick 3D look dev. Pretty easy to understand once you've got the basics and has a good UX!
thanks