Category:
- Import-Export
Location:
File --> Import --> Autodesk MAX (.max)
Authors:
- Sebastian Schrand, Jens M. Plonka, Philippe Lagadec
Maintainer:
Extension to import meshes, materials and texture coordinates from Autodesk .max files. Supported materials are Standard, Arch, V-Ray and Corona. Supported textures for base color, roughness, specular intensity, transparency and normalmap. Only linked textures are supported, they have to be in the same folder or in a subfolder of the .max file. For compressed or partly compressed files only .zip is supported.
-Import_max: Avoid index error in texture map cb531c2
This extension requests the following permission:
Import Autodesk MAX files
Excellent Work - thanks so much for your efforts. I did some test imports - the UVmap is nonexistent - I did have it selected on the interface. Is there something else I need to do? Will this work with animations as well?
Thank you for the review, in 3ds Max there are two different kinds of mesh objects, editable mesh and editable poly object. I know how the UV data of an editable poly object can be imported but not really where I can find that data in an editable mesh object. Also if the UV data is generated with modifiers, it is nearly impossible to find that setup in the database.
works fine in 4.4