Category:
- Import-Export
Location:
File --> Import --> Autodesk MAX (.max)
Authors:
- Sebastian Schrand, Jens M. Plonka, Philippe Lagadec
Maintainer:
Extension to import meshes, materials and texture coordinates from Autodesk .max files. Supported materials are Standard, Arch, V-Ray and Corona. Supported textures for base color, roughness, specular intensity, transparency and normalmap. Only linked textures are supported, they have to be in the same folder or in a subfolder of the .max file. For compressed or partly compressed files only .zip is supported.
-Import_max: Avoid index error in texture map cb531c2
This extension requests the following permission:
Import Autodesk MAX files
This add-on has potential, but at the moment, it's difficult to work with. One of the biggest issues is the scaling. Imported models often come in at incorrect sizes, and adjusting them inside Blender doesn't seem to fix the problem. Rotating or transforming them is also frustrating, as the objects can suddenly become extremely large. When dealing with complex models, they often get broken into multiple separate pieces, which disrupts their structure. Another downside is that the imported models do not include materials, so you need to spend extra time setting them up manually. I really appreciate the effort put into developing this tool and hope future updates will resolve these problems. If improved, this add-on could become amazing and valuable.
There is an option to set a scaling factor before you can import. 3ds max has also sometimes some axes flipped, there is also a conversion option for that. Not all materials are supported, only standard, vray or corona materials can be imported. If you got problems with a specific file, you can use the issue page on github to upload it so I can check the issues, without the file I can not solve the problem because every .max file is different dependend on version, renderer or plugins.
Excellent Work - thanks so much for your efforts. I did some test imports - the UVmap is nonexistent - I did have it selected on the interface. Is there something else I need to do? Will this work with animations as well?