Category:
- Import-Export
Location:
File --> Import --> Autodesk MAX (.max)
Authors:
- Sebastian Schrand, Jens M. Plonka, Philippe Lagadec
Maintainer:
Extension to import meshes, materials and texture coordinates from Autodesk .max files. Supported materials are Standard, Arch, V-Ray and Corona. Supported textures for base color, roughness, specular intensity, transparency and normalmap. Only linked textures are supported, they have to be in the same folder or in a subfolder of the .max file. For compressed or partly compressed files only .zip is supported.
-Import_max: Avoid index error in texture map cb531c2
This extension requests the following permission:
Import Autodesk MAX files
This thing is really nice and an unbelievable help! But I've noticed it won't import shapes inside a .max file. I have an old .max file that I used to organize shapes for moldings profiles, the addon does import meshes from the file, but it skips the spline shapes. Is it possible to accommodate the add-on for this type of import?
As the description says only meshes are supported yet, there is no documentation online about where the shape info is located in the file. You can upload the file on my issues page so I can have a look, but I doubt that I can solve it without any information about the parameters I should search for.
I guess it is one of the most important add-ons for a Blender for now! So I hope it will keep improving.
Amazing work!
Still a work-in-progress I suppose (in my samples meshes are imported well but materials are missing textures in many cases), but it's sooooo much better than what we had before (which was, well, nothing.. ).
Great work, keep it up!!