Category:
- Import-Export
Location:
File --> Import --> Autodesk MAX (.max)
Authors:
- Sebastian Schrand, Jens M. Plonka, Philippe Lagadec
Maintainer:
Extension to import meshes, materials and texture coordinates from Autodesk .max files. Supported materials are Standard, Arch, V-Ray and Corona. Supported textures for base color, roughness, specular intensity, transparency and normalmap. Only linked textures are supported, they have to be in the same folder or in a subfolder of the .max file. For compressed or partly compressed files only .zip is supported.
-Import_max: Improved operator filepath bdf3c31
This extension requests the following permission:
Import Autodesk MAX files
This addon imports .max files as they were saved before and uses the transformation matrix for scaling and placement. Transformations from modifiers and those wich are not applied can not be imported correctly. This addon was tested with over 400 files without problems, to improve this addon I need more files for testing. You can use the issues page.
works great on single object files, struggles with complex scenes.
Awesome addon! Worked on everything I've tried so far!
Sadly I have to rate this add-on as a 1 star as it totally fails scaling when imported into Blender. It also cannot handle complex objects and blows them apart into separate parts. Rotating in Blender is a nightmare as the objects take on gigantic proportions and rescaling individual items inside Blender has no effect. I really, really hope, however, that the developer can sort out these issues because this is a sorely needed add-on that I would certainly buy if it only worked. Cudos to the developer for trying to get this working.