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Save all modified image textures on blendfile (auto-)save
Applies modifiers on objects even if they have shape keys
Flatten mesh to active UV coordinates and store as shape key
3D Views loaded in Solid Mode rather Material Preview
Make Asset Catalogs from selected Collections
One click export to multiple files
Batch export meshes with LODs, triangulation, and naming
Distribute object instances on another object
A stand-alone exporter for the Panda3D .egg format
Flat mesh to SVG exporter for laser cutters
Batch export FBX files with Unity-compatible settings
Add node groups directly to the node editors
Automatically follow the system light/dark mode
Tools for creating BombSquad game assets
Mark your favorite objects and select them from the Viewport