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Simple Soft Body Simulation for Armatures
Tools to perform IK to FK and FK to IK snapping
Skins selected meshes to a bone on the active armature
Add or delete selected bone to selected mesh
Link objects parents & edit Parent Inverse Matrix in UI
Simplifies clothing rigging for avatars
Create an armature deformation using linked vertices
Export your Blender animation to servo position values
Applies modifiers on objects even if they have shape keys
Import and export skin weights for Blender
Transfer cloth simulation, shape keys and other to rig animation