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merge selected bones into the active bone
a simple toolkit for rigging with bendybones
Use your Microphone as an Animation Driver in Blender
Simplifies clothing rigging for avatars
Simple Soft Body Simulation for Armatures
Skins selected meshes to a bone on the active armature
Add or delete selected bone to selected mesh
Link objects parents & edit Parent Inverse Matrix in UI
Create an armature deformation using linked vertices
Export your Blender animation to servo position values
Import and export skin weights for Blender
Transfer cloth simulation, shape keys and other to rig animation
Copies skin weights from one vertex to selection