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Tools and Utils for Modeling and GameWorkflows
Randomly assign colors to objects
Measure distances, edge lengths, and angles in Edit Mode
Sync subtitles in Text Editor/VSE
Modify exposure in the dopesheet with D/F
Theme inspired by the grey color of 90s computer devices
Dark theme inspired by Atom's One Dark theme
a simple toolkit for rigging with bendybones
Quickly Add Attribute Node in GN and Shader(几何节点和材质里快速添加属性节点)
Grease Pencil Toobar in N sidebar with auto mode switch
Traditional blueprint UI for designers
Render mathematical equations and code blocks
Sort collections by anything
Save all modified image textures on blendfile (auto-)save
Switch views + lock/unlock rotation
Create fractal curves with ease using complex integer lattices