Done mate! In 0.5.5 we can individually resize thumbnails by node. :)
I wanted this for so long! Thank you so much, it should be part of Default Blender!!!!
Very useful addon, but I wish there was an option to make the shake automatically loop based on timeline duration, so that when when animation restarts the shake is one continuous loop.
Great addon but it's not working in 4.5 , all the overlays and snapping when hovering don't show up.
Hey, great set of customizable textures!
The only thing that pains me a little bit is that you can't preview them immediately with ctrl+shift+click if they are not attached to a texture coordinate node (contrary to built-in texture nodes). This makes the process of previewing and finding the right one quite slow, especially since they are many. Also, this other extension shows you a little thumbnail of the texture inside the menu, which is quite useful: https://extensions.blender.org/add-ons/noise-nodes/
Besides this, lot of room to play with!
Hey, thanks for the feedback.
The Ctrl + Shift + Click preview thing, might not be possible, since there is no way to tell whether or not a socket connects to some other node (in this case the UV) from basic GroupNodes and thus, I can't configure a default value.
As for the actual problem, indeed it IS such a pain to search for each node, specially for my terrible naming conventions (sorry for that). So I fixed it! (there are icons now).
GO get the new version (0.0.2), that might be what you were looking for. 😎
Extremely useful add-on! One thing I wished is having an option to have object scale warnings "globally", and not only for active object. Especially when dealing with large numbers of objects, it would immediately tell me that there are scaling issues somewhere, even before clicking on the object/s.
Thank you for this addon!
Hey Blenderbob, great to see your addon here! Although, I wish this was updated to the Overscan+ version, where the options were in the output and, most importantly, Safe Areas were showing you the original cropping. Great and obligatory addon nonetheless!
This is amazing, it finally makes auto-keying impossible to miss! I was wondering, since at the angles of the editor the red border is cut, maybe looking at the code of editor edge highlighting could help resolving it? https://projects.blender.org/blender/blender/pulls/116684
Thanks for this QoL improvement!
Thanks for the feedback! My current implementation works by drawing an additional border on top of the viewport, hence the rounded edges aren't taken into account. For a next version, I could see to find a solution to that.
Nice add-on! The only thing is that right after installing and enabling it doesn't work, you have to quit and restart Blender for it to work.
Hi! Can I move an asset from the current file (or an asset library) to another asset library? When I try to do it, the list for picking it's empty.
Hi! I think that in order for this add-on to be truly amazing, the matching of viewport and render visibility settings shouldn't be an operator inside the View menu of the 3D view (which btw is not documented in the add-on info, I had to search for it, and it's also a bit of a counterintuitive location), but should be an AUTOMATIC setting of the add-on preference, so that when I enable the add-on, the visibility settings match automatically, anytime. If the objective of this was to eliminate the hassle of remembering to turn on/off the visibility for rendering or vice-versa, this simply substitutes it with the hassle of remembering everytime to go in a menu and run the operator. Good idea for a long-standing issue, not really great implementation in my opinion.
Thanks for the feedback. I have documented the operators menu location here
You can also find operators via the search menu (F3). The Addon is not intended to be an automatic feature that is run at all times when using blender. You need to run the operator. Having it working in this manner is more useful, since you might want different view/render settings per scene, object etc.
Hey, great add-on, super useful! Wanted to give some feedback: If I change the keymap from alt-wheel to ctrl-wheel (to mimic how it works in windows), if by scrolling too much I change the display mode (thumbnails, list. etc.) then I cannot scroll back to change it. -I say this also because it would be super cool if this worked also with the same behavior of resizing the size of other editors, where by holding ctrl and scrool-wheel and then dragging to the left or to the right it smoothly resizes the window.
Thank!
Hey, thanks for reaching out! Sadly that's why Alt shortcut was choose instead common Ctrl. As you saw if applied there is a conflict between current shortcuts for file manager using Ctrl.
I thought auto deactivate the shortcut or adding a bool option to deactivate the shortcut, but at the end I don't wan't the add-on to interfere and change your user settings without you realizing it, and modify user's workflow on other 2D areas.
Maybe adding a warning when trying to change for control, and then an option to remap the default conflicting keymapcan be a solution or just writing down the work-arrounds can be a good start to address this issue. Rigth now I don't see a cleaner way to implement this.
Definitely implementing support for "Ctrl + Mouse direction" is a nice addition. I will work on that.
Great addon! I would love to have the possibility to set a unified size for the thumbnails, instead of it being solely dependant on the node width.