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All Add-ons

Add-on Procedural Tiles
Procedural Tiles

A library of shader nodes. +100 NEW NODES.
Add-on by Aisun-Tang
About What's New Reviews Version History

21 Reviews

  • Rulem_69
  • v0.0.4
  • 3 h

is perfect, thank you.

  • Jamus
  • v0.0.4
  • 1 w

This is an amazing tool set for procedural tiling and very easy to use!

  • maulik-shakya
  • v0.0.4
  • 1 w

I love this add on very much. i use this as gradient by putting over a plane with glass shader with roughness up, to get a blurred glassed that emits this gradient with emission of the tiles to above 1....this produces beautiful gradients. love it

  • shanayyy
  • v0.0.4
  • 1 mo

We need more basic patterns like grids.

  • Aisun-Tang replied
  • 1 mo

For any specific request, I'm all ears. But I think there are half a dozen tiles that can achieve the grid setup. For instance DoubleQuad and DoubleSquareTile can do exactly that with the right tweaks.

  • EmergencyTemporalShift
  • v0.0.4
  • 1 mo

Love love love it, this is one of those tools that provides infinite variations. My only qualm, if you can even call it that is that you can't (directly) use these wonderful nodes in Geometry nodes. I copied one over with copy paste and it worked wonderfully (PT_ARB_ThreeSpikes(20)) Only problem is I had to remake the group inputs and outputs. It would be awesome if these could be copied over to geometry nodes since they seem to be all math anyway. I saw you talked about baking them as textures, but I feel you loose out on procedural there. Thanks for the nodes.

  • Aisun-Tang replied
  • 1 mo

Thanks a lot!! Yeah, they are still a very shader thing to me. I do see some use cases in GeoNodes, but they aren't as many as in the Material "realm". So for now I'll rather leave it as something you can occasionally port to GeoNodes if needed.

About the baking thing... yes you loose the procedural control. But even for procedural oriented guys like us, using image based textures is important. Render times for instance can greatly decrease if you use a plain texture instead of the actual procedural material, which you can tweak as much as you want until you settle for a setup you like, and bake it. Plus, texture based materials are still the common language for sharing with software else than Blender. And that is pretty cool cuz you can bake so many variations from a single setup. You can eventually perhaps sell them!

  • Derrick-Taylor
  • v0.0.4
  • 2 mo

Exactly what it says on the tin. Absurdly useful. Well done. :)

  • AL-Smith
  • v0.0.4
  • 4 mo

Lovely addon makes it easy to do a lot more textures procedurally with ease. Chain and scale armors plus fancy palaces and the like :)

  • kowy
  • v0.0.3
  • 7 mo

I can't Install for 4.4 cuz repository is not found, by the comments works only in v5 and upgrading for v5 needs all addons to upgraded, so i'll w8 for that

  • Aisun-Tang replied
  • 7 mo

I see. I had somebody also with a problem related to v4.4 I assume that the problem lies in the blender extensions page side of things. I know the addon works for v4.2 v4.3 and v5.0

If running it in 4.4 is necessary, it is possible to pick up the extension from github -> zip it manually -> and installing the addon.

  • Eduo
  • v0.0.4
  • 7 mo

This is fantastic, thanks!

Two questions: 1.-Have you thought of providing a sort of gallery somewhere? The names are not clear and the icons are tiny. Since previewing requires adding new nodes rather than just going through a menu it would make it easier to get a feeling of what's going on.

2.-I am trying to use these tiles are displacement maps to add geometry for 3D Printing, but I can't seem to get it to work. Should it be possible at all? I may be missing something.

  • Aisun-Tang replied
  • 7 mo

Hey thanks for the feedback! I'm gonna try to answer you questions.

  1. Sorry for the inconvenience. This is definitely something I'm gonna be working on for future versions of the addon, so stay tuned for that. As for the current solution, you could go directly into the addon's files. To do that, go under preferences > Add-ons > [search for procedural tiles] > [click in the file icon], this will open the file explorer in which you are gonna find a file called "icons", that could serve as "gallery" for the time being.

  2. That's so cool! Of course you can use the addon this way. I think I know what is the problem.

You are likely trying this with a subdivision modifier and the displacement option from the material. This is not gonna work, cuz displacing the geometry from the material does not modify the actual geometry you can edit and deal with in conventional ways. Meaning that when you export this geometry, nothing is gonna be displaced at all.

Solutions:

  1. The way I recommend you to do this is: bake a high resolution image of the height-map (black and white), and then use it in a displacement modifier after the subdivision modifier.

  2. The unnecessarily harder way is: you could open up a node from the addon, strip all of its contents and rebuild it in a geometry node setup, from which you can do whatever you want, including displacing geometry of course.

Anyway. Share it with your friends if you liked it!

  • KELVINDANTAS
  • v0.0.4
  • 7 mo

Great!

  • Undeadman
  • v0.0.4
  • 7 mo

Hi, I don't know if you can help me but I have a problem when I try to use it, when I try to add the node a message appear saying "Failed to add node. Exit edit mode" even though I am not in edit mode, I am using blender 4.4

  • Aisun-Tang replied
  • 7 mo

Hi! Hmmm... I don't exactly know what I might be causing this, but is very unlikely to be a version related error, since I've tested the addon in almost all versions till blender 5.0, and it works just fine.

The error you see, arises (sometimes) when you try to add a node that hasn't been added yet. This is because under the hood the addon appends a node from another file if it is not already there (in the current .blend file as a node group). And "appending" is not something you can do while in edit mode (or in other modes that I may not know of). So... try this:

  1. Make sure that you have blender in a state/mode where you can append things. This might solve it!

  2. If not, then try uninstalling the addon and installing it again. Maybe even use a couple of friends' computers for testing and suggesting the addon to them :)

  3. As last resort, try upgrading blender to 5.0

  • Sukho-Sama
  • v0.0.4
  • 8 mo

i love it. really nice

  • Peter-59
  • v0.0.4
  • 8 mo

Also here from the PolyFjord video - as a fanatic of Arabic Tiling Patterns, this immediately caught my eye. After installing and peeking under the hood, I am blown away - this is truly amazing. I am going to attempt to use this to create a fancy floor material, similar to what is shown in one of the example screenshots. Thank you so much!

  • Aisun-Tang replied
  • 7 mo

Dude, thank you for passing by! Go for it man. Hope the demo videos help you :D

  • pZq
  • v0.0.4
  • 8 mo

Discovered with PolyFjord video. Amazing!

  • Udo.Z
  • v0.0.3
  • 8 mo

Absolutely helpful and super useful!!! Until now, it only works with Blender under version 5.0 :( Anyway, from me all the points :) 10 out of 10+ Great Addon!

  • Aisun-Tang replied
  • 8 mo

Hi! thanks for the report. This should be fixed in the current version of the addon (0.0.4). So go try it, and if you like it even more, consider sharing it with your friends! 😁

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