Extensions
  • Home
  • Add-ons
  • Themes
  • Approval Queue
  • About
  • Upload Extension
  • Sign in
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Rated by EmergencyTemporalShift

Add-on Procedural Tiles
  • Procedural Tiles v0.0.4
  • 1 mo

Love love love it, this is one of those tools that provides infinite variations. My only qualm, if you can even call it that is that you can't (directly) use these wonderful nodes in Geometry nodes. I copied one over with copy paste and it worked wonderfully (PT_ARB_ThreeSpikes(20)) Only problem is I had to remake the group inputs and outputs. It would be awesome if these could be copied over to geometry nodes since they seem to be all math anyway. I saw you talked about baking them as textures, but I feel you loose out on procedural there. Thanks for the nodes.

  • Aisun-Tang replied
  • 1 mo

Thanks a lot!! Yeah, they are still a very shader thing to me. I do see some use cases in GeoNodes, but they aren't as many as in the Material "realm". So for now I'll rather leave it as something you can occasionally port to GeoNodes if needed.

About the baking thing... yes you loose the procedural control. But even for procedural oriented guys like us, using image based textures is important. Render times for instance can greatly decrease if you use a plain texture instead of the actual procedural material, which you can tweak as much as you want until you settle for a setup you like, and bake it. Plus, texture based materials are still the common language for sharing with software else than Blender. And that is pretty cool cuz you can bake so many variations from a single setup. You can eventually perhaps sell them!

1 review
  • About
  • Privacy Policy
  • Terms of Service
About
  • Blender Foundation
  • Blender Institute
  • Blender Studio
  • License
  • Logo & Trademark
  • Credits
  • Privacy Policy
  • Code of Conduct
Organization
  • People
  • Jobs
Blender Network
Download
  • Latest Blender
  • Blender LTS
  • Previous Versions
  • Experimental Builds
  • Source Code
  • Requirements
  • Benchmark
  • Flamenco
Extensions
  • Add-ons
  • Themes
Developers
  • Get Started
  • Roadmap
  • Projects
  • Docs
  • Blog
  • Forum
  • YouTube
  • Python API
Blender Studio
  • Films
  • Training
  • Tools & Pipeline
Support
  • Manual
  • Community
  • FAQ
Get Involved
  • Documentation
  • Education
News
  • Press Releases
  • User Stories
Blender Conference
Follow Blender
Support Blender
  • Donate
  • One-time Donation
Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite