Changelog
⚒️ Welcome to the Copper Age!
This update introduces a fresh wave of creative options, visual enhancements, and quality‑of‑life improvements for armor creation. From expanded glow effects to fully customizable textures and the long‑awaited copper armor, the tools now offer more flexibility and polish than ever. The experience is smoother, more stable, and more intuitive across the board, thanks to several workflow refinements and fixes.
Additionally, the rigs wiki is currently under construction and available.
✨ New Features
- Default 2nd‑layer location setting (configurable in Preferences)
- Eye‑glow option with an additional “blow‑out” mode
- Emission / glow support for armor trims, including “blow‑out” mode
- Custom armor texture support for default (vanilla‑style) armor
- Minimum supported Minecraft version updated to 1.21.11
- Added copper armor
- Appendable base mesh for additional extrusions
- Rest/Pose position toggle in the UI (default configurable in Preferences)
- Display of user‑defined properties directly in the UI
- Display of user‑defined custom UI blocks
- Setting for original vs. Minecraft rig scale (default configurable in Preferences)
⚙️ Improvements
- Progress bar added to the automatic Minecraft Texture Loader
- Support for the launchers Prism and Curseforge has been added
- Armor thickness scaling now behaves correctly with the rig
- Extension activation bug fixed (no longer requires activating twice)
🐛 Fixes
- Duplicate texture import for identical armor textures resolved
- Leggings trim UVs corrected