Hi link-3,
thank you for your review! Subdivisions should be set to the same value for both arms. If not, I'd need to update it correctly. You pointed out to a performance impact using this rig. I suggest using the anti lag option or even better simplify. The skin deformation for the head is known. (Not optimal) You should only move the rig in pose mode. With this, every other feature of the extension will work too - e.g. the armor.
Best greetings BlueEvil
Why is it not possible to just make a very basic Player rig??? All of those Addons maka Players with BILLIONS of sob objects & fancy stuff & teeth and if you move one thing weird things happen... WHY??? Why cant you just create a simple and basic player skin with simple bones??
Hey Joshua,
Sorry you’re not a fan of this rig. If you’re looking for a simpler setup, there are definitely rigs out there that aren’t packed with extra features.
This rig isn’t really meant to be moved in object mode, so if that’s causing issues, that’s probably why. The features are what make this rig unique, so complaining about them seems a bit odd—it’s designed to have those capabilities.
Hope you find something that fits what you need!
gookil
Beautiful rig!
Great work dude!
Great rig
你好托马斯插件的制作者,我在使用此版本的插件时遇到了一个意外问题,我曾在Blender3.6.14版本使用你的1.0.1(后缀有[blueevils remastered])当时有一个插件功能是可以让人模变成小孩的体型,我不知道为什么在新版本后这个优秀的想法被删除了(我很希望这个功能会被加回来)。以及另一个问题,在新的4.3我使用0.1.8时发现,角色张嘴(说话),他的下巴会以一种极其夸张的形式向下延展,非常的不美观,我工作室都认为是绑定出现了问题,希望开发者能够修复,以及最后一个意外的BUG(加上前面总共是三个事情)。在模型闭合眼睛后,整个文件就会迅速的变卡,我不知道为什么,总之就是闭眼的时候,整个工程文件都卡的要死,希望开发者能够注意到我的消息,万分感谢,你的模型真的十分优秀。/Hello, Thomas, the creator of the plugin. I encountered an unexpected problem when using this version of the plugin. I used your 1.0.1 (with the suffix [blueevils remastered]) in Blender 3.6.14. At that time, there was a plugin function that could change the human model into a child's body shape. I don't know why this excellent idea was deleted after the new version (I really hope that this function will be added back). And another problem, when I used 0.1.8 in the new 4.3, I found that when the character opened his mouth (talked), his chin would extend downward in an extremely exaggerated form, which was very unsightly. My studio thought that there was a problem with the binding. I hope the developer can fix it. And the last unexpected BUG (including the previous three things in total). After the model closed his eyes, the whole file would quickly become stuck. I don't know why. In short, when the eyes were closed, the frame rate of the entire project file would be reduced and the frame would drop. I hope the developer can pay attention to my message. Thank you very much. Your model is really excellent.
Hello My.fneg,
Thank you for your review! The next update will fix the performance issue with the closed eyes. I will also likely add the "Chibi" (small child) mode back to the rig. Regarding the chin issue, I will need to take a closer look at it. I will update it as soon as I have the time.
Thank you very much for your feedback!
Best regards, BlueEvilGFX
Amazing add-on! 👍
I hope to reduce the subdivision when importing the model, and also make sure that the subdivision of the left and right hands is different when importing. I hope the model can be optimized because it really consumes a lot of configuration. There are many bugs in the deformed face material, such as changing the position of the skin on the face. You can use other skins to see the effect, and there is no problem with the solid color block skin