Player Rig for Blender (Minecraft)
Elevate your Minecraft animations with this versatile and user-friendly Minecraft Player Rig for Blender! Perfect for both novice and experienced animators, this rig is packed with features to enhance your creative projects:
shift-a
) for seamless integration of the rig into your projects.Download now and start animating!
Notes:
MC texture loader adjustment - changed texture filenames in 1.21.5
This extension requests the following permissions:
To save the skin to Blender-tmp & read MC textures
To download a skin with the Minecraft/Mojang API
Hi link-3,
thank you for your review! Subdivisions should be set to the same value for both arms. If not, I'd need to update it correctly. You pointed out to a performance impact using this rig. I suggest using the anti lag option or even better simplify. The skin deformation for the head is known. (Not optimal) You should only move the rig in pose mode. With this, every other feature of the extension will work too - e.g. the armor.
Best greetings BlueEvil
Why is it not possible to just make a very basic Player rig??? All of those Addons maka Players with BILLIONS of sob objects & fancy stuff & teeth and if you move one thing weird things happen... WHY??? Why cant you just create a simple and basic player skin with simple bones??
Hey Joshua,
Sorry you’re not a fan of this rig. If you’re looking for a simpler setup, there are definitely rigs out there that aren’t packed with extra features.
This rig isn’t really meant to be moved in object mode, so if that’s causing issues, that’s probably why. The features are what make this rig unique, so complaining about them seems a bit odd—it’s designed to have those capabilities.
Hope you find something that fits what you need!
gookil
I hope to reduce the subdivision when importing the model, and also make sure that the subdivision of the left and right hands is different when importing. I hope the model can be optimized because it really consumes a lot of configuration. There are many bugs in the deformed face material, such as changing the position of the skin on the face. You can use other skins to see the effect, and there is no problem with the solid color block skin