In this newest version of blender (4.2.3) the bake breaks the material. I run my image texture through an emission node and when I hit bake, it separates the original image sequence file from the material and bakes all the frames as white (my guess is that's the blank emission node). Is there any way to bake so it doesn't break the material?
In this newest version of blender (4.2.3) the bake breaks the material. I run my image texture through an emission node and when I hit bake, it separates the original image sequence file from the material and bakes all the frames as white (my guess is that's the blank emission node). Is there any way to bake so it doesn't break the material?