Thank you for the feedback, I'm currently working on adding the color management options for the next update as well as adding in the different bake options for each map type.
In this newest version of blender (4.2.3) the bake breaks the material. I run my image texture through an emission node and when I hit bake, it separates the original image sequence file from the material and bakes all the frames as white (my guess is that's the blank emission node). Is there any way to bake so it doesn't break the material?
Thank you for the feedback, I have found and fixed this issue. Please try v1.0.6 and let me know if you have any issues.
nice addon
Good, but few options with regards to color management of the output image and seemingly an order of operations issue. I can't seem to figure out how to bake in, say, Filmic Log without highlights clipping. It seems like the baked pass is clamped to sRGB BEFORE being transformed the the settings defined in the color management ouput panel. And changing the 'Color Space' setting of the active image in a material doesn't have any bearing on the result since this addon generates its own image to bake to.