updata

This update introduces a soft light node group, allowing for easy switching between hard/soft light and circular/square light shapes. The feathering effect for soft light is implemented using a physical formula to achieve a velvety smoothness.
Usage: Select a light, then add the node group via the Shader Editor menu bar's "Add" or the "Shift+A" shortcut.
本次更新加入了一个柔光灯节点组,可便捷地切换软硬灯光、圆形与方形灯光。软光的羽化效果采用物理公式编写,以实现奶油般的细腻感。
使用方法: 选中灯光后,通过着色编辑器菜单栏的"Add"或快捷键"Shift+A"来添加该节点组。

Note: This update provides preliminary compatibility with Blender 5.0 and 5.1 versions. If you encounter any bugs, please submit feedback through the feedback link.
注意:本次更新为初步兼容 Blender 5.0 和 5.1 版本,如有 BUG 请在反馈链接中提交反馈。
Changelog:
Added two new features for Ctrl+Right-click light parameter panel:
UI Improvements:
更新日志: