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All Add-ons

Add-on Quick Studio Light
Quick Studio Light

Simple and fast lighting with improved selection.
Add-on by Shuimeng
About What's New Reviews Version History

Version History

1.0.3
Compatibility
Blender 4.2 LTS and newer
  • 19.5 KB
  • 1546
  • July 17th, 2025

Changelog

更新日志 | Update Log

版本 1.0.3 | Version 1.0.3

: 修复与改进 | Fixes & Improvements

[Fixed] Improved reflection calculation for short focal length cameras

  • When using short focal length cameras (such as 10-50mm), the strong perspective effect previously caused inaccurate placement of light reflection points
  • The algorithm has been optimized to precisely calculate reflection angles in strong perspective views, ensuring light reflections always target the user's intended position
  • Add indication lines to the lights.

[修复] 优化了小焦距摄像机下的反射计算

  • 在使用小焦距(例如10-50mm)摄像机时,由于透视效果很强,反射模式之前无法准确地将灯光的反射位置对准鼠标的落点位置
  • 现在算法已优化,能够精确计算强透视视图下的反射角度,确保灯光反射始终对准用户期望的位置
  • 为灯光添加指示线。
Compatibility
Blender 4.2 LTS and newer
Downloads
1546
Size
19.5 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v1.0.3 19.5 KB
1.0.2
Compatibility
Blender 4.2 LTS and newer
  • 17.9 KB
  • 3102
  • June 26th, 2025

Changelog

Updates:

  1. Added "Invert Light Selection" directly on models: Clicking on an illuminated area of a model will inversely select the corresponding light (Default shortcut: Alt + Right Mouse Button).
  2. "Reflection Lighting Mode" and "Invert Light Selection" will penetrate and skip objects with camera-invisible or wireframe-only visibility settings.
  3. Added four toggles to the light context menu: Diffuse, Reflection, Transmission, and Camera Visibility.
  4. Optimized abrupt distance jumps during Shift + R operations with lights.
  5. Changed Shift key behavior in "Reflection Lighting Mode": When a light is at a multiple surfaces intersection, holding Shift calculates reflection direction based on the combined normal of adjacent faces, rather than solely relying on the normal of the single face under the cursor.

更新:

  1. 新增直接从模型上“反向选择灯光”功能,通过点击模型上的光照部分,反向选择到该灯光(默认快捷键:Alt + 鼠标右键)。
  2. “反射打光模式”与“反向选择灯光”功能将穿透跳过相机不可见或线框可见性设置的物体。
  3. 在灯光右键菜单中加入四个开关:漫射、反射、透射和摄像机可见性。
  4. 优化了 Shift + R 操作中灯光距离跳变的问题。
  5. 更改“反射打光模式”下 Shift 键的功能:当灯光位于多面交界处时,按住 Shift 将基于相邻面的综合法线计算反射方向,而非仅依赖光标下方单一面的法线。
Compatibility
Blender 4.2 LTS and newer
Downloads
3102
Size
17.9 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v1.0.2 17.9 KB
1.0.1
Compatibility
Blender 4.2 LTS and newer
  • 38.4 KB
  • 10981
  • January 30th, 2025

Changelog

Optimized some problems with the code. In light mode, press G to adjust the light distance, press S to scale the light, left click to confirm the adjustment, right click to cancel the adjustment. Optimized the occupancy problem of the same shortcut key in other modes, now only selecting the light in object mode will trigger the light's function.

Compatibility
Blender 4.2 LTS and newer
Downloads
10981
Size
38.4 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Approved
v1.0.1 38.4 KB
1.0.0
Compatibility
Blender 4.2 LTS and newer
  • 11.5 KB
  • 36
  • January 28th, 2025

Changelog

Releasing the initial version

Compatibility
Blender 4.2 LTS and newer
Downloads
36
Size
11.5 KB
Permissions
No special permissions required.
License
GNU General Public License v3.0 or later
Status
Awaiting Review
v1.0.0 11.5 KB
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