I love it but entering edit mode in the isolated mode defeats the purpose for me, most of the time i do edits on my models based on my whole scene. is there a way to prevent the edit mode from hiding the whole scene?
The add-on is designed to work as it should, even if the add-on does not exist (for example, you passed your scene to a colleague or uploaded to a render farm) What you propose is a useful feature, of course, but within the framework of the add-on and in accordance with this goal can not be implemented, unfortunately.
Is there a way to change the size of the created default gizmo? I am working on small models and that cross is gigantic.
Go to Blender preferences, Editing tab, New objects -> Instance Empty size
The addon is incredibely useful for working with game assets and scenes. The only issue is that its default "tab" binding doesn't work nicely when using "Tab for Pie Menu" setting, and need to be unbound. I can get around it by using ctrl+shift+g, but It would be very useful to instead get the "edit instance" operator in the tab pie menu.
Just super duper excellent priase the Lord
@Shuimeng. I'm my case tabing to library reset blender to it's vanilla value regardless of my startup config.
HI, the plugin is very handy and makes up for some of blender's omissions. I'm currently having a problem with it, in non-rendered state it runs fine and is very responsive, but in rendered preview state the ungrouping gets stuck on a white screen, is it possible to fix this!
Can you report it in gitflic as an issue?
A feature that is available in 3Ds Max and that I wish was available in Blender. Many thanks to those who contributed!
amazing app, extremely suggest it!
This is a great plugin! Fixes a problem with blender's inability to group models. Here I have a suggestion, in the case of in-group, is it possible to support the display of out-of-group models? Because we often need to move within the group to capture the model outside the group, we can't interact with the model outside the group after entering the group.
The add-on is designed to work as it should, even if the add-on does not exist (for example, you passed your scene to a colleague or uploaded to a render farm) What you propose is a useful feature, of course, but within the framework of the add-on and in accordance with this goal can not be implemented, unfortunately.
Hello, the plugin works perfectly. But I have a request; if possible, when I ungroup, it should automatically delete empty objects in the outliner section.
Should be deleted, that do you mean?
Where were this addon all this time!!!!