Instead of having a globally-defined scene resolution, this add-on allows you to set a resolution for each camera. Whenever you switch cameras, either manually or through timeline markers, the scene resolution will get updated to the camera’s.
You can find the camera resolution settings in the Object Data properties, under the Camera panel.
Animating the resolution is not supported by default in Blender, and
regular animation rendering will only use the resolution at render
start.
This add-on provides a new Render Animated Resolution operator which
works around this limitation. Note however that starting a render this
way will lock the interface until the render is complete, or until
Blender is killed.
In addition to providing direct controls for each camera’s resolution,
this add-on allows you to create a new camera by setting a render
border inside the camera view in the 3D viewport (Ctrl + B), and
clicking Bake Render Border in the Custom Resolution panel.
A new camera is created, which uses the exact area defined by the
border. This allows you to select multiple cropped areas in a camera.
This add-on uses a workaround to animate the camera resolution, which can sometimes cause stability issues. If you encounter such issues, try disabling the add-on.
The add-on is currently available in English and French. If you’d like to help translate it to your language, please open an issue.
This extension does not require special permissions.
Hi, thanks for letting me know. Are you using the Render Animated Resolution button, from the Custom Resolution panel inside the camera properties? Because if you’re using the default Render Animation from the Render menu (or Ctrl + F12 by default), a limitation in Blender will make the animation keep the first camera’s settings indeed. There is unfortunately nothing I can do about it, which is why I created a new operator for this.
Thanks!!!!
Thx for the plugin! It is very nice to have. However, if you change the camera via markers in an animation sequence once you hit "Render animation", the resolution will keep the settings of the first active camera in the animation sequence.