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All Add-ons

Add-on Modifier List
Modifier List

Enhanced Modifier UI/Features, now with Edit Mesh Modifier.
Add-on by Dan-Gry
About What's New Permissions Reviews Version History

Reviews with five stars

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  • freeway80
  • v1.9.88
  • 1 mo

This plugin is a must have

  • TeryakiiSauce
  • v1.9.85
  • 1 mo

the main reason im using this is bc it has Blender's old modifier list style. i cant ever get used to the new compact style.

  • dursunumit
  • v1.9.85
  • 1 mo

edit mesh, soo nice.

  • BAI
  • v1.9.85
  • 1 mo

在4.2.9 LTS版本上安装出现bpy_struct: item.attr = val:, MESH_CACHE_Defaults.flip_axis expected a set, not a list

  • Dan-Gry replied
  • 1 mo

Hi, please report issues here: https://github.com/Dangry98/Modifier_List_Fork/issues/new

  • singgih_pramono
  • v1.9.84
  • 2 mo

should be the default

  • zaiheyibeishui
  • v1.9.84
  • 2 mo

使用的非常好,希望能出个中文版,

  • renderluz
  • v1.9.82
  • 3 mo

Apply all does not work on 4.4beta error message: Python: RuntimeError: could not create instance of VIEW3D_OT_ml_apply_all_modifiers to call callback function 'invoke'

  • Dan-Gry replied
  • 3 mo

Hi, modifier list is not supported in Blender 4.4 yet, since its still in Beta.

  • Yan-4
  • v1.9.81
  • 3 mo

Nice UI improvement. Hoping it can source GN setups in asset libraries as modifiers in the future.

  • Dan-Gry replied
  • 3 mo

Thanks for the review! Support for geomtry nodes modifiers is a long term goal, but I am not sure how to implemnt it on a technical level yet, or if its possiable.

  • michaelknubben
  • v1.9.8
  • 4 mo

Much more useful display of information, in my opinion! I have previously had to go without due to the old version not being maintained, so many thanks to Dan-Gry for this fork. Only wish for the ability to shift-click modifiers and display them at the same time, as well as drag&drop reordering when clicking on the icons. As a much larger request, I love the 'add gizmo' feature a lot, but wish it was extended to also support curves for the 'Curve Deform' or the fit curve mode of 'Array'. This way they'd already be in the right location, taking the guesswork out.

  • Dan-Gry replied
  • 4 mo

Thanks for the review!

To my knowlage, UI list can not have multiable iteam selected at once, so its not really possiable to show many modifiers at once, limation of the Blender python API. But perhaps it can be hacked in somehow? I will take a look.

Drag and drop is impossiable in the python api at the current state.

Expanding the Gizmo support would indeed be great!

  • Brunoosti
  • v1.9.75
  • 4 mo

Should come default with blender : )

  • DΞMΛN
  • v1.9.75
  • 4 mo

Top addon

  • wanessagr
  • v1.9.75
  • 4 mo

Thank you, I didn't like the Blender update in this field, so having the old version in this part is perfect!

  • Syapon
  • v1.9.75
  • 4 mo

Nice!

  • Voguart
  • v1.9.72
  • 5 mo

In my opinion, this addon must simply be integrated. Excellent work !

  • JingHaoHu
  • v1.9.72
  • 5 mo

Hello, how do I modify a modifier that has been overwritten by the Edit Mesh? For example, go back to the beginning and adjust the thickness of Solidify, just like 3Dmax

  • Dan-Gry replied
  • 5 mo

Hi, thanks for the review. The modifiers above the Edit Mesh modifier are in a "Frozen State", indicated by the snowflake icons on the right of the modifier in the list.

A un-frozen mode where you can still change the modifiers is planned, but it might have huge implications for perfomance, also I am kinda a bit stuck at some issues right now that would need to be solvde before it can be added.

It might also be part of a future new add-on, if even bigger changes are needed to make it work. Ultimately, its just workarounds and hacks for a feature that Blender is currently missing, for a more flexiable Modifier, it would need to be made in C++ and not Python.

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