I tried to support multiple UVs but Blender does not support this. Only one of the UV Maps will be used. In .max files also boxmapping and 2d mapping (similar to greasepencil) is stored in 3 dimensional UVW maps, blender only supports two vectors (U, V) thats why only the supported UV map will be imported.
It still needs some work in material / texture importing, however it works flawlessly and it fills a gap, it's amazing, great job!
it works quite nicely for most of the archive I have a former 3ds max user , it may have some problems with new versions I believe but hey , you don't have to install 3ds max in most cases , very excited for updates
great
Sensacional isso parabens
That amazing, I have a bunch of old files that, before this addon, I had to open max export in FBX and then open in Blender, now I can get it right away, I can take advantage the best of the two worlds (With the knowledge I have on each) Keep up the good work
Muito bom, funcionou perfeitamente. Muito obrigado. Very good, it worked perfectly. Thank you very much.
It works, even on the Mac. Still a lot to do.
Problems
Nice to have
Overall a huge benefit. Lets hope it get improved. Would pay for it.