Project images onto 3D meshes with live preview. Create perfect UV mappings from reference images with real-time updates as you adjust your projection plane and bakes the projected image into the 3D mesh UV.
What's new in v2.1.0 (from v2.0.0):
Stable edit mode updates - Switched from depsgraph handler to modal timer (no more crashes when adding vertices) BMesh memory optimization - Single BMesh instance reused per update cycle Geometry Nodes support - Target mesh updates track evaluated/modified geometry Works in Solid mode - No forced viewport mode switch Save baked images - Export to PNG, JPG, TIFF, EXR Re-entry prevention - No infinite loops during updates
This extension requests the following permission:
Import images from disk
modelleme - resim / görsel bindirme
The plugin is very good, but unfortunately I usually use World HDR to “wear” objects. For example, I used a cosmic starry sky HDR image. I baked it onto my character‘s body, as if wearing a starry sky garment, but the effect wasn‘t very good. I had to paste it onto a grid considerate image. It‘s not as uniform as HDR.
muito bom