Thanks so much for the review! Im working hard to push quality updates; If you have any issues feel free to submit a bug report in the github!
I'd like to add a delay effect
Add the suggestion to the GitHub so we can talk about it more in depth!
Works for basic transforms but not for custom properties driving shapekeys.
Python: Traceback (most recent call last): File "C:\Users\AppData\Roaming\Blender Foundation\Blender\5.1\extensions\blender_org\node_annotator\refactor_ops.py", line 88, in poll type_ok = path_utils.suitable_group_type(tree.type) is not None ^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'type'
Should be fixed in the new version now, i appreciate your patience. If its not fixed; post the issue into GitHub - its easier for me to keep track of bugs and see them faster
this is great addon. But there has bug that wont let me put shader (ex roughness) as controlled property in blender 5.0.1. hope it fixed
That bug should be all fixed now in 1.6.0, with a few new features! If you have any more issues go to the GitHub and submit an issue and ill be on it asap!
Incredible!!!🤩🤩 This addon saved me at least 4 hours of time
Im glad it helped! If you have any feature requests or bugs please create an issue on GitHub and ill do my best to be on it quick!
Damn... I needed shape key to drive object -__- But nice addon. Limited, but ok for 80% of work.
Thanks, yeah i apologize for its limited functionality. i didn't want to overwhelm the UI with a lot of buttons! As of version 2.0.0 you can do this now!
It just need to be RBF drivers and it would be perfect, its the only thing missing but its already very usable.
I'm very close to getting that working but that requires a bit of a UI overhaul and functionality changes. Best i can do currently is multi-source blending in Version 2.0.0; out now, see if it meets your needs at all!
Fantastic! But how can i export this to unity? any doc for this?
Drivers are blender-specific expressions, they cant exported to be used inside of unity. What you can do if you need something like a corrective shape key is you can bake the values to keyframes, then export.
Select your object/armature
Object > Animation > Bake Action
Rocks!!! This should be active in blender by defauld. This addon is amazing! Thanks, this addon save my life
Thank you so much for the kind worddsssss! If you have any features you feel would make this even more powerful absolutely let me know: https://github.com/NeoEmberArt/EasyDriver/issues
I installed it, and it worked perfectly and effortlessly. It created 32 drivers for my character’s hands all at once. Thanks for making this add-on
Glad you like it! Ill try my best to make sure it works the best it can, if there's any errors you have or features you want; don't hesitate to let me know ^^
I love this addon. It's so fast and intuitive to create and reiterate shape key drivers. I rigged a cartoony character's entire face in under an hour. Plus the dev is updating it an adding more functionality. I am looking forward to using this for a long time.