Easy Driver is a powerful Blender addon that eliminates the complexity of creating drivers manually.
Perfect for:
3.2.0 up to 5.1.0!!This addon automatically detects movement patterns and creates perfectly mapped drivers in seconds.
đĄ Example: custom poses via bone transformations (toe spread or corrective movement via a bone slider).
đĄ Example: viseme control & corrective shape keys.
đĄ Examples: hide/show IK bones, control modifier strength, toggle visibility, adjust constraint influence.
Easy Driver now includes three interface levels:
Choose the level that fits your workflow.
Control how source values map to targets with:
Combine multiple sources into a single driver using:
Drive any property directly from a shape key value.
Use virtually any property as a driver source, including node inputs, modifiers, constraints, scene properties, and more. Uses the Path listener just like custom paths for targets
Read object and bone transforms in either Local or World space.
Record Min/Max values from either Object Mode or Pose Mode. Easy Driver automatically detects the correct mode.
Adjust recorded Min/Max values manually without re-recording the pose.
Browse all custom properties on the selected object or bone and select them with a click. Add them easily as well!
View every Easy Driver-created driver in one place. Inspect, edit expressions, remove individual drivers, or clean up broken ones with a single click.
(Only compatible with Easy Driver 2.0+ created drivers for now)
Swap recorded Min and Max values with a single checkbox.
This extension does not require special permissions.
Thanks so much for the review! Im working hard to push quality updates; If you have any issues feel free to submit a bug report in the github!
I'd like to add a delay effect
Add the suggestion to the GitHub so we can talk about it more in depth!
Works for basic transforms but not for custom properties driving shapekeys.
Python: Traceback (most recent call last): File "C:\Users\AppData\Roaming\Blender Foundation\Blender\5.1\extensions\blender_org\node_annotator\refactor_ops.py", line 88, in poll type_ok = path_utils.suitable_group_type(tree.type) is not None ^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'type'
Should be fixed in the new version now, i appreciate your patience. If its not fixed; post the issue into GitHub - its easier for me to keep track of bugs and see them faster
I love this addon. It's so fast and intuitive to create and reiterate shape key drivers. I rigged a cartoony character's entire face in under an hour. Plus the dev is updating it an adding more functionality. I am looking forward to using this for a long time.