Great, but now ts a feature in blender 5.2 :) Great job!
Every time I use it, with a simple ball rig it crashes, I like the idea but its very crashy, and there is a bug that when it's on it stops blender from autosaving, please fix : )
It just need to be RBF drivers and it would be perfect, its the only thing missing but its already very usable.
Its exactly what I've been wanting to have in blender for a long time!, it has a few quirks that would be great to iron out, tho.
In my rig, there are multiple objects, one of them shift a couple of units when I create the shapekey so its hard to do the sculpt accurately. In the other object took me a while to get it to work as it would work great while sculpting but then when going back to the animated object it would give me a scrunched up mesh. I see it depends a lot on having good UV maps. Any chance you can make it not depend on UV map? Other than that kudos ! <3
pure gold, i've used this addon for years, its baffling how its not integrated into blender already as the current way of creating and uncreating constrains for animaiton is absurd!
LOVE THIS, it's a huge win for animators!