Change the rotation mode of the selected bones and preserves the animation or poses you already made.
Select one or more bones in Pose mode, select the rotation mode you want them to use, hit the Convert! button.
It will automatically scan through all the keyframes of the selected bones in the timeline.
You can customize the sidebar tab in which to spawn the addon panel.
If you are unsure what rotation mode to use, look at the rotation modes cheat sheet!
Please not these are merely suggestions, what you will actually need may vary from one rig to another or even from one animation to another.
Note that there are two main coordinates system for bones. Blender uses Y down, so this is most likely the one you will use. But you might need to look at the X down in some cases like exporting to softwares that can only ready X down.
This extension requests the following permission:
Copy and paste bone transforms
Works great but it doesn't take NLA strips into account. Have to switch rotation back and edit each strip manually unfortunately.
Hi, thanks for the review.
If you meet a case where the addon falls short, please report this on the bug tracker. Any additional information detailing the issue, screenshots or even an example file will greatly help to improve the addon!
This feature is already available in Blender, so what makes your add-on different?