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All Add-ons

Add-on Camera Viewer
Camera Viewer

You can preview the camera view directly in the 3D viewport.
Add-on by KENKEN
About What's New Reviews Version History

9 Reviews

  • Mark-Hui
  • v1.1.4
  • 2 mo

Awesome addon, hope it can support multiple camera previews in the future.

  • flexfactorVU
  • v1.1.4
  • 3 mo

default hot keys dont work. who binds anything to f1? thats global for "help" lol. works if u set ur own hotkeys. headsup though... if u install it it forces an annoying green border around ur view whenever ur in camera mode, theres no way to change the colour of it, or do anything about it, to disable it u have to disable the add-on. sincerely: someone that spent 2 hours trying to remove a UI feature has no option to disable and is entirely unnecessary. reset my defaults 3 times, had to redo all my hotkeys and add-on preferences just to figure out why i have this annoying border in camera view that i never turned on or asked for. went through each theme option lol, it only goes away if u turn on the camera preview and then go into camera mode, otherwise when ur not using the software it imposes the green border in camera perspective on u. other than that, it does what its supposed to do. 3 stars, minus 2 for making me redo all my preferences. it might be a minor thing to YOU to just add a UI element, but its NOT. UI MEANS something, i meticulously set up my blender workspaces, so do NOT impose UI that is functionally useless and cant be toggled off. not cool

  • Richardbaylon
  • v1.1.3
  • 6 mo

In properties on the second property called the Render properties in which you can switch render engin and stuff you have the performance tab right below film in viewport you can change the pixel size to 2x, 4x, 8x,

and I wonda if you could Implement this upon le addon because the quality slider still slows my computer down

  • NizarAmous
  • v1.1.3
  • 7 mo

Love the idea! a bit disappointing that cycles doesn't work, i hope it's in the to do list!

  • Muneeb_K
  • v1.1.3
  • 7 mo

Simple and effective.

  • ParasiticLarva
  • v1.1.3
  • 7 mo

Thanks for sharing this add-on! It is super useful already, but maybe there is some room for improvement

I think it would be great to have camera preview toggle off when I’m actually entering camera view. Also, lowering preview quality results in a blurry image - maybe option to turn off anti aliasing would help to achieve pixel-perfect sharp preview?

I really hope Blender stuff would acknowledge your work and maybe pick it up and make it a built-in!

  • KENKEN replied
  • 6 mo

Thanks for using this addon. Version 1.1.4 has now added an option to disable viewer when entering camera view.

  • b_enDev
  • v1.0.1
  • 1 y

First of all, Nice addon. Its pretty good overall but I do have a few requests for this addon to be perfect(for my workflow atleast). It would be nice if there was an option to preview the current selected camera, not just the current scene camera. Also it would be nice if there was an option for having the preview auto disable when you click off of the camera. Thanks for your work!

  • KENKEN replied
  • 1 y

Thanks for using this addon. Version 1.0.2 has now added an option to preview the active camera. Please let me know if there can be any improvement!

  • pravdomil
  • v1.0.1
  • 1 y

good

  • taroumaso
  • v1.0.1
  • 1 y

Kinda great can see some use cases for that, when the camera view is in rendered mode in Eevee, it will tank performance, far more than when you use Rendered View in the normal Viewport (Tested on a Geforce 1080Ti). On Material Preview it is acceptable depending on the quality slider.

However if I use multiple viewports it activates the same camera viewer on both viewports, I hope that will get fixed so it is only on the viewport active where I enabled that feature.

  • KENKEN replied
  • 1 y

Hello. Firstly, thank you for utilizing the extension and sharing your feedback!

The performance bottleneck originates from the Blender API's utilization of Python to interact with the GPU module, resulting in significant time overhead. This concern prompted me to make a quality option designed to improve performance and recommend using 1 viewport sample when using the camera viewer.

Additionally, the issue of activating the camera viewer across multiple viewports is another problem that cannot be overlooked. The Blender API restricts developers from creating properties within the viewport area, thereby hindering the activation of camera viewers in specific viewports.

I hope that Blender officials consider incorporating this feature into the built-in version.

9 reviews

4.0

9 reviews
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