Extensions
  • Home
  • Add-ons
  • Themes
  • Approval Queue
  • About
  • Upload Extension
  • Sign in
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Rated by taroumaso

Add-on Camera Viewer
  • Camera Viewer v1.0.1
  • 1 y

Kinda great can see some use cases for that, when the camera view is in rendered mode in Eevee, it will tank performance, far more than when you use Rendered View in the normal Viewport (Tested on a Geforce 1080Ti). On Material Preview it is acceptable depending on the quality slider.

However if I use multiple viewports it activates the same camera viewer on both viewports, I hope that will get fixed so it is only on the viewport active where I enabled that feature.

  • KENKEN replied
  • 1 y

Hello. Firstly, thank you for utilizing the extension and sharing your feedback!

The performance bottleneck originates from the Blender API's utilization of Python to interact with the GPU module, resulting in significant time overhead. This concern prompted me to make a quality option designed to improve performance and recommend using 1 viewport sample when using the camera viewer.

Additionally, the issue of activating the camera viewer across multiple viewports is another problem that cannot be overlooked. The Blender API restricts developers from creating properties within the viewport area, thereby hindering the activation of camera viewers in specific viewports.

I hope that Blender officials consider incorporating this feature into the built-in version.

Add-on K-Tools: Sync | Lock Viewport
  • K-Tools: Sync | Lock Viewport v2.0.0
  • 1 y

Great addon especially if you work with 2 viewports.

However this addon creates 2 console prints and I dunno how to report any bug on Gumroad.

register_class(...): Warning: 'view3d.sync_lock_view_master' does not contain 'PT' with prefix and suffix register_class(...): Warning: 'view3d.view_sync_panel' does not contain 'PT' with prefix and suffix

  • Robert-Kezives replied
  • 1 y

Thank you for the report! I'll fins a place to bug reports on future (maybe GitHub if i learn how that works haha) I fixed these issues and also made some upgrades for the addon in general. Hope you like of the new features and I'm glad that this tool is useful for you!!

2 reviews
  • About
  • Privacy Policy
  • Terms of Service
About
  • Blender Foundation
  • Blender Institute
  • Blender Studio
  • License
  • Logo & Trademark
  • Credits
  • Privacy Policy
  • Code of Conduct
Organization
  • People
  • Jobs
Blender Network
Download
  • Latest Blender
  • Blender LTS
  • Previous Versions
  • Experimental Builds
  • Source Code
  • Requirements
  • Benchmark
  • Flamenco
Extensions
  • Add-ons
  • Themes
Developers
  • Get Started
  • Roadmap
  • Projects
  • Docs
  • Blog
  • Forum
  • YouTube
  • Python API
Blender Studio
  • Films
  • Training
  • Tools & Pipeline
Support
  • Manual
  • Community
  • FAQ
Get Involved
  • Documentation
  • Education
News
  • Press Releases
  • User Stories
Blender Conference
Follow Blender
Support Blender
  • Donate
  • One-time Donation
Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite