This is a plugin that saves you time in creating new objects or modifiers, view display, cameras, rendering
Quick-Add & Quick-Mod both have 8 buttons for adding objects or modifiers, and some objects are aligned to the ground. (The content of the button can be modified in the preferences)
The goal of the quick camera is what you see is what you get. Both new creation and alignment can adsorb the camera to the current perspective, including focal length and resolution.
Synchronize the rendering visibility of all objects and modifiers with one click, so that the rendering results are consistent with the view display content.
Quickly adjust the object Wireframe display and color. Face orientation, film transparency and reset flip normal are commonly used functions for adjusting models, so they are placed in the panel.
Currently supports Simplified Chinese, Traditional Chinese, Japanese, Korean, and French
这是一个在新建物体或修改器、视图显示、摄像机、渲染等方面为您节省时间的插件
快速添加拥有8个按钮用于添加常用物体或修改器,物体已对齐地面。(按钮的内容可以在偏好设置中修改)
快速摄像机的目标是所见即所得,新建与对齐都可以将摄像机吸附到当前视角,包括焦距与分辨率。
一键同步所有物体与修改器的渲染可见性,使渲染结果与视图显示内容保持一致。
快速调整物体网格显示与颜色。 面朝向、胶片透明和重置翻转法线是调整模型常用的功能,所以放在了面板中。
目前已支持中文简体、中文繁体、日语、韩语、法语。
This extension does not require special permissions.
Please add "User Interface" tag in blender_manifest
.
Some options require objects to be selected, otherwise clicking them doesn't do anything. Namely add modifier, toggle wire and object color. Can you report to user when objects are not selected instead of failing silently?
Using __name__
to lookup add-on preferences is no longer valid,
see: https://docs.blender.org/manual/en/dev/advanced/extensions/addons.html#user-preferences-and-package
Since you use bpy.ops
submodule a lot add some checks in the code that aborts if you're not in correct context, otherwise you'll get errors and bug reports.
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
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Ready for review