This is a plugin that saves you time in creating new objects or modifiers, view display, cameras, rendering—with optimized context checks for better stability.
Quick-Add (8 buttons for common objects/modifiers) & Quick-Mod:
New feature: A shortcut to quickly set an object's origin—supports both Object Mode and Edit Mode.
The goal of the quick camera is "what you see is what you get":
One-click to synchronize the rendering visibility of all objects and modifiers, ensuring rendering results match the view display content.
Currently supports: Simplified Chinese, Traditional Chinese, Japanese, Korean, French
这是一个在「新建物体/修改器、视图显示、摄像机、渲染」等场景下节省操作时间的插件,同时优化了上下文检查逻辑以提升功能稳定性。
快速添加(含8个按钮,用于添加常用物体/修改器)与快速修改器:
新增功能:支持快速设置物体原点的快捷操作,同时兼容物体模式与编辑模式。
快速摄像机的核心是“所见即所得”:
一键同步所有物体与修改器的渲染可见性,确保渲染结果与视图显示内容完全一致。
目前支持语言:中文简体、中文繁体、日语、韩语、法语
This extension does not require special permissions.
First, thank you for this addon. I don't know if it is still being maintained, but in Blender 5, I have noticed that when adding new 2d object like the plane or circle, these appear (as per my user settings) aligned with the 3d cursor's position and rotation. However, 3d objects (cube, sphere. cylinder, etc), while respecting the rotation of the 3d cursor, are created at the world origin.
Would love a fix.
Hi Mark, thanks so much for your feedback and kind words about the addon!
Great catch on that 3D object placement issue — I’ve fixed it in the newly released v2.0: now 3D objects (like cubes/spheres) will align with the 3D cursor’s position + rotation, just as you’d expect.
I’ve also added a new feature in v2.0: a quick way to set an object’s origin in both Object Mode and Edit Mode — hope that streamlines your workflow a bit!
This plugin is great! Unfortunately with 5.1.1 the menu itself is filled with "Operator Not Found"