Maintenance release of Ucupaint, contains only bugfixes.
Edge detect
and Ambient Occlusion
layer use wrong iconsPreview Mode
is enabled is causing a disconnected nodePaste layer(s)
has an option to rebake baked imagesEdge detect
can now also be used as a layerEdge Detect
, AO
, and Fake lighting
layers are now bakeable as an imageOut of SVM stack
error when the material is too complexOpen Images from Material
now will check the node connection by default rather than checking the image namesPaste layer
now works with ucupaint node with a different channels list![]() |
---|
Youtube video demo of realtime AO and rebake all layers/masks |
Comparison of baked channel result with dithering on and off |
Premultiplied alpha
by default since it has better alpha handling.Displacement and Bump
mode rather than Displacement Only
Byte image with straight alpha has outline artifacts compared to float image with premultiplied alpha |
AO
/Edge Detect
/Fake Lighting
layer/mask for easier accessRemove
button is added for baked layer/maskOpen Image in Explorer
is added to the image layer/mask/channel source dropdown (263)Toggle Eraser
button will be switched to red Disable Eraser
button when the active brush is an eraser.New baked channels UI |
Backface
will create unnecessary nodesOpen Image as channel source
always uses an absolute pathDuplicate layer
won't duplicate its vertex color dataOpen image to layer channel source
sometimes uses incorrect colorspaceBake All Channels
causesan error when there's a normal enabled layer with a fake lighting maskBevel Normal
sometimes produces wrong resultThis release includes a significant UI redesign that aims to resolve some of the previous UI issues.
It's now possible to collapse a layer group
Dropdownable UI panels now have distinct arrow icons and are easier to click.
Previously you needed to enable override toggle (hidden by default) to change layer channel value, now you can just change the layer channel source.
Object index
instead of Pass Index
Use Baked
buttonPreview mode
is now will disable compositor by default since it can change the actual colorToggle Eraser
on texture paint mode in Blender 4.3+ won't create a new brush but select the available eraser brush assetSmoother Bump
option is now only available if the experimental option is enabled since it's been deprecatedApply sculpt to VDM
produces wrong result when view transform is not Standard
Toggle eraser
is not working on Blender 4.4Ucupaint can now bake and use an object space normal map. This is very useful for hand painting a stylized normal map.
Add Mask
enabled is causing errorOpen Images to Single Layer
popupGabor
layer/mask type (Blender 4.3+) (Showcase)Exclusion
blend typeFlip G
option for loaded normal map when opening images to a single layerNew resolution toggle on new image layer popup |
Flip Y
enabled still flips the G/Y channel after changing layer type to non-imageFor more clarity, some labels in Ucupaint are renamed
Flip Y
is renamed to Flip G
Spread Fix
is renamed to Divide RGB by Alpha
RGB to Intensity
and Intensity to RGB
modifiers are renamed to RGB to Alpha
and Alpha to RGB
The show layer channel toggle now uses a new icon for a better representative of what it does
New icon for show layer channel toggle |
Fake Lighting
throws an error when it's used in certain layer stacksFix Ucupaint Multi-User Node
breaks the node setup when Use Baked
and Enable Baked Outside
is activeOpen Image as Decal
in the file browserEnable baked outside
by default (useful for exporting assets to other apps)Save an Image Copy
SSAA
is disabled by default for baking other objects' data since it will quadruple the memory usageFull release notes: https://github.com/ucupumar/ucupaint/releases/tag/2.1.1
Use Layer Vector
mapping for maskFull release notes: https://github.com/ucupumar/ucupaint/releases/tag/2.1.0
Maintenance release of Ucupaint, contains small changes and bugfixes.
For future compatibility, distutils
module is no longer used since it will be removed in Python 3.12.
Ucupaint went on a huge refactor on this release, so it skipped version 1.x and went straight into version 2.0. This refactor opens up new possibilities while adding performance improvements.
Full release notes: https://github.com/ucupumar/ucupaint/releases/tag/2.0.0
Full release notes: https://github.com/ucupumar/ucupaint/releases/tag/1.2.10
Full changelog: https://github.com/ucupumar/ucupaint/releases/tag/1.2.9
Full release notes: https://github.com/ucupumar/ucupaint/releases/tag/1.2.8
First version that compatible with extension platform