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All Add-ons

Add-on Texture Pipeline Studio
Texture Pipeline Studio

Assign PBR textures from resolution folders and swap LODs.
Add-on by Gihan-Maddumage
About What's New Permissions Reviews Version History
Workflow Folder Structure Addon Define

Texture Pipeline Studio

Texture Pipeline Studio is a texture pipeline management add-on for Blender designed for artists working with large PBR texture libraries. It streamlines material creation by automatically detecting and assigning compatible PBR texture maps from organized resolution-based folders while providing instant texture LOD (Level of Detail) switching without rebuilding shader networks.

Built for production-oriented workflows, Texture Pipeline Studio helps maintain consistent materials across projects, reduces repetitive manual work, and enables efficient management of texture assets for game development, architectural visualization, and VFX production.


Features

  • Texture Pipeline Management
    Manage PBR texture libraries using organized, resolution-based folder structures for a consistent production workflow.

  • Automatic PBR Texture Assignment
    Automatically detects and assigns supported PBR texture maps to compatible materials.

  • Instant Texture LOD Switching
    Switch between available texture resolutions (16K, 8K, 4K, 2K, 1K, etc.) without rebuilding material node networks or reconnecting image textures.

  • Supported Texture Maps

    • Base Color
    • Normal
    • Roughness
    • Metallic
    • Height / Displacement
    • Opacity (Alpha)
  • Scene Properties Integration
    Access all tools directly from Blender's Scene Properties panel through a clean and intuitive interface.

  • Production-Oriented Workflow
    Designed for organized texture libraries and scalable production pipelines used in game development, architectural visualization, and VFX.

  • Efficient Material Management
    Reduce repetitive manual work, accelerate material creation, and maintain consistent PBR material setups across entire projects.


Workflow

  1. Organize your textures into resolution-based folders.
  2. Open Texture Pipeline Studio from the Scene Properties panel.
  3. Select your texture library.
  4. Automatically detect and assign compatible PBR textures to materials.
  5. Instantly switch between available texture resolutions whenever needed without rebuilding shader nodes.

Expected Folder Structure

texture maps/
├── 16k/
├── 8k/
│   ├── Wood/
│   │   ├── Wood_BaseColor.png
│   │   ├── Wood_Normal.png
│   │   ├── Wood_Roughness.png
│   │   ├── Wood_Metallic.png
│   │   ├── Wood_Height.png
│   │   └── Wood_Opacity.png
│   └── Metal/
├── 4k/
├── 2k/
└── 1k/

Example

texture maps/
└── 8k/
    └── Wood/
        ├── Wood_BaseColor.png
        ├── Wood_Normal.png
        ├── Wood_Roughness.png
        ├── Wood_Metallic.png
        ├── Wood_Height.png
        └── Wood_Opacity.png

Supported Texture Naming

Texture Pipeline Studio automatically detects common PBR texture naming conventions.

Texture Type Supported Keywords
Base Color BaseColor, Base_Color, Albedo, Color, Diffuse
Normal Normal, NormalGL, NormalDX, NRM
Roughness Roughness, Rough
Metallic Metallic, Metalness, Metal
Height / Displacement Height, Displacement, Disp
Opacity Opacity, Alpha

Note: Texture detection is based on widely used filename conventions from popular texturing applications and asset libraries.


Compatibility

  • Blender 4.5 and later
  • Windows

Support

If you encounter a bug, have a feature request, or need assistance, please visit the project repository.

  • GitHub Repository
    https://github.com/maddumagegihan51/texture_pipeline_studio

  • Report an Issue
    https://github.com/maddumagegihan51/texture_pipeline_studio/issues


License

See the repository for licensing information.


What's New

8.10.1 July 2nd, 2026

Version 8.10.1

  • Added support for UNC network paths.
  • Improved PBR texture assignment workflow.
  • Added GitHub support and issue tracker.
  • Updated extension tags and project documentation.
  • Fixed minor bugs and improved code quality.

Permissions

This extension requests the following permission:

  • Files

    Read PBR texture images from user-selected folders on disk

Developer
Gihan-Maddumage
Rating
(1)
Version
8.10.1
Updated
3 w
Published
July 1st, 2026
Downloads
1391
Size
8.9 KB
Compatibility
Blender 4.5 LTS and newer
Report Issues
github.com/maddumagegihan51/texture_pipeline_studio/issues
License
GNU General Public License v3.0 or later
Material Node Pipeline
...or download and Install from Disk
  • 8.9 KB

Reviews

See all
  • Alex-Howobe
  • v8.10.1
  • 2 w

Setting up resolution-based folders takes a bit of discipline, but being able to instantly drop textures to 1K for smooth viewport performance and then click back to 8K for final rendering without breaking my shader nodes is an absolute game-changer.

  • Gihan-Maddumage replied
  • 2 w

Thank you for the wonderful feedback! You're completely right about the initial discipline, but the payoff of instantly switching between 1K and 8K is worth it. I'm actually working on future updates to make setting up those folder structures much easier! I'm so glad it's keeping your viewport smooth and fitting seamlessly into your pipeline. Happy rendering!

5.0

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