More refinements for the fracture generator, with increased consistency and reliability.
New operator - "Rename Collision for Unreal" - which is available via Blender's search function (F3 or spacebar). It scans your Blender file for any collision meshes (with "_phys" in the name), and it renames them to fit the Unreal Engine naming scheme (the "UCX" prefix). It's simple, but it spares Unreal devs from needing to rename everything manually.
New setting - "Split Increment." This setting allows you to use a different amount other than 32, for the "Split Up Collision Mesh" feature. Some versions of Source Engine use a higher limit (ie. 40), while others use a lower limit (ie. 20), so this lets you create collision that is more efficient for your specific version of Source Engine. However, if you're not 100% sure about the limit, it's recommended you stick to the default setting (32) just to be safe.
Quick bug fix release for the new "Merge Thin Hulls" operator