Added options to clear baked images from the image viewer within blender to help with clutter.
Fixed a bug where users were unable to select the image sequence directory directly when creating sprite sheets.
Fixed directory naming so it now reflects the active object and active material. directory nameing will now look like this. "objectname_materialname_baketype". This should make it easier to find and prevent overwriting material bakes.
Cleaned up and organized sequenced bake properties.
Added Metallic bake type option. (current requires a node be connected to the metallic input of the principled BSDF node). This is because it will bake that connected node with emimssion directly to get the metallic map as blender doesn't currently have this as a bake type.
Fixed console output reporting.
Set reletive paths to false by default. With reletive paths enabled the selected directory would be "//directory_name" rather than the full path which is required.