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All Add-ons

Add-on Right Mouse Navigation
Right Mouse Navigation

Game Engine Movement and Menus.
Add-on by SpectralVectors
About What's New Reviews Version History

Reviews with five stars

See all
  • QwertyAndrew
  • v2.5.2
  • 2 d

This helps to make the workflow smoother for those who frequently switch between Blender and game engines, it's awesome!

  • John-Doe-401
  • v2.5.2
  • 1 mo

Simply great

  • Guategeek
  • v2.5.2
  • 1 mo

I love this add-on, I used to set this up manually by editing my key-map and making right click menus open with a modifier key. But now I can just install this plugin, set the key-map for movement in it for my Dvorak keyboard and I'm off to the races!

  • Nguyen-Nhu-Tung
  • v2.4.0
  • 1 mo

Good

  • Yutaktik
  • v2.4.0
  • 2 mo

If I'm working on a tight indoor scene, it's way more useful for me to be able to look around, FPS-game style, than orbit the camera.

This add-on provides an instant and handy way to temporarily enter Fly mode, which lets me look around and fly/walk through the scene.

Works like a charm, doesn't get in the way of any functionality. Thanks for making this!

  • monocrmd
  • v2.4.0
  • 2 mo

Amazing - simple and works like a charm!

  • Diego-Paw
  • v2.4.0
  • 2 mo

It's more convenient to work switching between unity and blender.

  • Brandon-Jaeger
  • v2.4.0
  • 2 mo

This is what I've been looking for! I'm new to blender and having difficulty moving around seamlessly and this fixes it. I'm an FPS gamer by default, so I feel quite comfortable with this. Thank you for creating this

  • Pablo-P
  • v2.4.0
  • 2 mo

I can't even begin to express how thankful I am for this add-on. Fixing problems on the inside of intricate meshes is a pain with the default navigation because you keep getting the camera out of the mesh, but moving with WASD makes it so easy.

The only problem I have with it is that you cannot change the speed of the movement, other than making it faster with shift. That makes it almost unusable when working on very small meshes (a few mm) like for 3D printing miniatures, because the lightest tap of the key sends the camera far away from it. It would be nice to be able to configure the speed in the preferences or even make it automatically adjust to the scene. Maybe based on the view > clip start/end, or by fetching some value of how Blender automatically sets the zoom speed?

Outstanding add-on anyway!

  • SpectralVectors replied
  • 2 mo

Thanks for the review!

You can adjust the speed during movement with the mouse wheel, the full range of controls is displayed on the Status Bar at the bottom of the page while you are navigating - credit where it's due, this is all behavior built in to Blender's existing Walk/Fly Navigation.

Having the speed adjust automatically based on the view is an interesting idea, I often have to crank the mouse wheel to switch between high speed for moving around the scene and low speed for zooming in on a model.

I'll take a look at if/how that could be implemented.

Thanks!

  • Syscrusher
  • v2.4.0
  • 3 mo

I work in both Blender and Unreal Engine, and this plugin is going to make life sooooo much better when flitting between those two environments. Thank you! I installed into Blender 4.3.2 on Arch Linux, and it "Just Works."

  • SpectralVectors replied
  • 2 mo

(V) (°,,,,°) (V)

  • ohmcodes
  • v2.3.9
  • 3 mo

Life saver!

  • SpectralVectors replied
  • 3 mo

Thanks!

  • Alan-Sforzini
  • v2.3.9
  • 3 mo

Fell in love in seconds. THANK YOU. As someone who uses Unity and Blender a lot, I didn't think this day would ever come.

  • SpectralVectors replied
  • 3 mo

:)

  • Edmund-Dao
  • v2.3.9
  • 3 mo

FINALLY Thank you! Simple and quick

  • SpectralVectors replied
  • 3 mo

:)

  • Иван-Андреевич-Фомин
  • v2.3.9
  • 4 mo

I WILL FEEL A LITTLE UNREAL ENGINE IN MY BLENDER

  • SpectralVectors replied
  • 3 mo

ദ്ദി( • ᴗ - ) ✧

  • Minerkey
  • v2.3.9
  • 4 mo

Very good addon! A lot of ex-SFM artists are going to find this very helpful too, since SFM uses a walk navigation-style system for it's camera controls. All I really have to say is it might be a good idea to check if the user's camera has constraints or not (if thats possible), since while trying to turn on walk navigation like normal gives a message that it doesn't work on cameras with constraints - turning it on via the addon gives a large error message instead. Thats just a visual/quality-of-life thing though.

  • SpectralVectors replied
  • 3 mo

Thanks for the review, and the suggestion! If you update to the latest version you should now get a small warning dialog when trying to navigate a Camera with Constraints!

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32 reviews
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