It was originally set to Right Click Drag, but I changed it to Right Click only because the amount that you needed to drag the mouse to even activate the navigation ended up being the length of my mousepad, and I ended up having to drag twice every time I wanted to move. You can easily test it out for yourself by opening Edit > Preferences > Keymap, and changing 'Right Mouse Press' to 'Right Mouse Click Drag'. Or you can edit the addon itself, by opening __init__.py and changing: kmi = km.keymap_items.new("rmn.right_mouse_navigation", "RIGHTMOUSE", "PRESS") to use "CLICK_DRAG" at the end, instead of "PRESS". Hope that helps, thanks for the review!
You give more and more reasons to quit other 3d software's that do not even implement such things even after hundreds of years of development.. kudos to you
🖖
Just installed it and it is awesome. I registered here just to leave this comment. I've been searching for a way to do this for I don't know how long. It's super annoying going back and forth between UE and Blender and having to switch navigation methods.
:)
I just installed it, but I already like it. It's the same as 1real. I recommend it. Acabei de instalar, mas já gostei. Está igual o 1real. Recomendo
:) Obrigado, fico feliz que você tenha gostado!
This addon is amazing i love that is like Unreal for the movement more easy for animating
Thanks, glad it helps!
good tool.It would probably be a good idea for it to become part of blender.
Thanks! And, who knows, maybe it will be someday! ;)
Thank you, this extension is so useful when modeling environments, and it allows me to keep my muscle memory working when switching from Unreal/Godot to Blender.
Thanks so much, I'm glad it was helpful, that's exactly why I developed it!
It should be set to right-click and drag to enter the mode