I can't even begin to express how thankful I am for this add-on. Fixing problems on the inside of intricate meshes is a pain with the default navigation because you keep getting the camera out of the mesh, but moving with WASD makes it so easy.
The only problem I have with it is that you cannot change the speed of the movement, other than making it faster with shift. That makes it almost unusable when working on very small meshes (a few mm) like for 3D printing miniatures, because the lightest tap of the key sends the camera far away from it. It would be nice to be able to configure the speed in the preferences or even make it automatically adjust to the scene. Maybe based on the view > clip start/end, or by fetching some value of how Blender automatically sets the zoom speed?
Outstanding add-on anyway!
Thanks for the review!
You can adjust the speed during movement with the mouse wheel, the full range of controls is displayed on the Status Bar at the bottom of the page while you are navigating - credit where it's due, this is all behavior built in to Blender's existing Walk/Fly Navigation.
Having the speed adjust automatically based on the view is an interesting idea, I often have to crank the mouse wheel to switch between high speed for moving around the scene and low speed for zooming in on a model.
I'll take a look at if/how that could be implemented.
Thanks!
I work in both Blender and Unreal Engine, and this plugin is going to make life sooooo much better when flitting between those two environments. Thank you! I installed into Blender 4.3.2 on Arch Linux, and it "Just Works."
(V) (°,,,,°) (V)
Fell in love in seconds. THANK YOU. As someone who uses Unity and Blender a lot, I didn't think this day would ever come.
:)
Unfortunatly it does not work with the latest Blender Version and above. (4.3 & 4.4)
Hi Basti42, sorry to hear you are having issues, I have tested it in 4.3, 4.4 and nightly builds of 4.5 and I'm not experiencing any trouble - I know that doesn't help you get yours working, but I also can't reproduce your bug to try and fix it!
If restarting Blender or re-installing the Extension didn't help, then please follow up with some additional info, like:
If it's still not working, please create an issue on Github or Codeberg, or a thread on BlenderArtists and I will be able to help troubleshoot for you.
Despite some conflicts with my keyboard shortcuts it is okay
I know about one with HardOps, if there are any specific conflicts that you want me to check out or work around, you can create an Issue on Github / Codeberg. Thanks for the review!
Very good addon! A lot of ex-SFM artists are going to find this very helpful too, since SFM uses a walk navigation-style system for it's camera controls. All I really have to say is it might be a good idea to check if the user's camera has constraints or not (if thats possible), since while trying to turn on walk navigation like normal gives a message that it doesn't work on cameras with constraints - turning it on via the addon gives a large error message instead. Thats just a visual/quality-of-life thing though.
Thanks for the review, and the suggestion! If you update to the latest version you should now get a small warning dialog when trying to navigate a Camera with Constraints!
This addon is absolutely essential to navigating in Blender if you also work in Unreal. Thank you so much for this! One question: I just installed 2.3.9 for blender 4.3 and my right mouse context menu throws this error: Python: Traceback (most recent call last): File "C:\Users\zoren\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\right_mouse_navigation\RightMouseNavigation.py", line 66, in modal self.callMenu(context) File "C:\Users\zoren\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\right_mouse_navigation\RightMouseNavigation.py", line 98, in callMenu select_mouse = context.window_manager.keyconfigs.active.preferences.select_mouse ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'select_mouse'
I'm totally panicking right now. Can't live without this beautiful addon :D
Oh no! I haven't had this error reported before, try uninstalling the extension, restarting Blender and then reinstalling. If it's possible to switch to the Blender keymap, (backup your current keymap and then change it), try that. Outside of that, I'm not sure what else to suggest at the moment. If that doesn't fix the issue, please create an issue on Github, or a thread on BlenderArtists with my username tagged. Sorry you are having issues, hopefully we can get you sorted out quickly!
u are literally my saviour mmmghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
I know how you feel, lol! Thanks for the review!
It should be set to right-click and drag to enter the mode
It was originally set to Right Click Drag, but I changed it to Right Click only because the amount that you needed to drag the mouse to even activate the navigation ended up being the length of my mousepad, and I ended up having to drag twice every time I wanted to move. You can easily test it out for yourself by opening Edit > Preferences > Keymap, and changing 'Right Mouse Press' to 'Right Mouse Click Drag'. Or you can edit the addon itself, by opening __init__.py and changing: kmi = km.keymap_items.new("rmn.right_mouse_navigation", "RIGHTMOUSE", "PRESS") to use "CLICK_DRAG" at the end, instead of "PRESS". Hope that helps, thanks for the review!
i cant figure it out? when i press the right mouse button i just drop straight down under the grid. thats all i can make it do? what am i dont wrong?
You have Gravity enabled - press Tab while you are holding Right Mouse to turn Gravity off.
While you are holding Right Mouse all the available options are listed in the Status Bar at the bottom of the screen - about 3/4 of the way along you will see 'Toggle Gravity' next to a symbol representing the Tab key.
Check out some of the other options like - Shift key for faster movement, Mouse Wheel to speed up and down, or Spacebar to teleport onto surfaces.
Hope this helps!
You give more and more reasons to quit other 3d software's that do not even implement such things even after hundreds of years of development.. kudos to you
🖖
This is what I've been looking for! I'm new to blender and having difficulty moving around seamlessly and this fixes it. I'm an FPS gamer by default, so I feel quite comfortable with this. Thank you for creating this