Game Engine-style navigation for Blender's 3D Viewport (and optionally Node Editors).
Hold Right Mouse to enable 'Walk Navigation' and use the W, A, S, D, Q and E keys to navigate your scene.
Click Right Mouse to access the standard context menus.
A Time Threshold is available in the addon preferences, to adjust between a 'hold' and a 'click'.
The optional Node Editor mode binds panning to Right Mouse 'hold' and the Node Search/Context menus to 'click'. If a node is selected the standard Node Context menu will be called, if no nodes are selected, the Node Search menu will be called.
This addon supports both Left and Right Click Select, however, there is a known issue where the addon keymap is not updated after switching between Left and Right Click Select. The fix is to restart Blender, which should resolve all issues with the addon.
This extension does not require special permissions.
This addon is absolutely essential to navigating in Blender if you also work in Unreal. Thank you so much for this! One question: I just installed 2.3.9 for blender 4.3 and my right mouse context menu throws this error: Python: Traceback (most recent call last): File "C:\Users\zoren\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\right_mouse_navigation\RightMouseNavigation.py", line 66, in modal self.callMenu(context) File "C:\Users\zoren\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\right_mouse_navigation\RightMouseNavigation.py", line 98, in callMenu select_mouse = context.window_manager.keyconfigs.active.preferences.select_mouse ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'select_mouse'
I'm totally panicking right now. Can't live without this beautiful addon :D
Oh no! I haven't had this error reported before, try uninstalling the extension, restarting Blender and then reinstalling. If it's possible to switch to the Blender keymap, (backup your current keymap and then change it), try that. Outside of that, I'm not sure what else to suggest at the moment. If that doesn't fix the issue, please create an issue on Github, or a thread on BlenderArtists with my username tagged. Sorry you are having issues, hopefully we can get you sorted out quickly!
u are literally my saviour mmmghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
I know how you feel, lol! Thanks for the review!
Very good addon! A lot of ex-SFM artists are going to find this very helpful too, since SFM uses a walk navigation-style system for it's camera controls. All I really have to say is it might be a good idea to check if the user's camera has constraints or not (if thats possible), since while trying to turn on walk navigation like normal gives a message that it doesn't work on cameras with constraints - turning it on via the addon gives a large error message instead. Thats just a visual/quality-of-life thing though.