Reforge is a Blender add-on for exporting scenes into Defold projects.
It converts Blender mesh objects into Defold-ready assets:
Reforge supports optional convex collision export, texture copying into the Defold project, and safe cleanup of exporter-specific custom properties.
Designed for clean and repeatable Blender → Defold pipelines.
• Texture baking support (PNG) Added color texture baking to PNG, including support for solid-color materials and complex node graphs (e.g. Ucupaint). • Single prototype export (no scene regeneration) Export a single selected prototype (GLB + .model + textures) without rebuilding the .collection. • Export all prototypes without rebuilding the scene Quickly update assets for all prototypes while keeping the existing collection intact. • Multi-material export support Improved material pipeline to handle objects with multiple material slots by exporting material entries by material slot name. • Automatic duplicate detection Objects named like Object.001, Object.002 can be automatically grouped under the same prototype. • Stable GO workflow .go files are no longer overwritten on re-export, so manual components (collisions/scripts/etc.) remain intact.
🛠 Improvements • Legacy project compatibility + auto-migration Older scenes with defold_material / defold_texture stored on objects are supported and automatically migrated to materials during export. • Improved collection structure Exported .collection files use a grouped hierarchy for better readability.
🧹 Tools & UX • Safe clear tools (with confirmation) Removes only exporter-created custom properties from objects and used materials. • Foldable UI sections Cleaner panel with collapsible sections.
This extension does not require special permissions.