Added a new Camera Type setting to improve parallax behavior with panoramic cameras.
This change is justified by known Blender panoramic/vector transform issues (see Blender bug report). The previous automatic fix approach could produce visual artifacts, so it has been removed and replaced with explicit per-camera fix modes.
Default - no fix
Use for standard (non-panoramic) cameras: Perspective, Orthographic and Custom cameras
Panoramic
Use for panoramic cameras except Mirror Ball.
Mirror Ball
Use for panoramic cameras in Mirror Ball mode.
Added a walk around for this issue https://projects.blender.org/blender/blender/issues/152152
Update for Blender 5.0.
Separate id name from noise nodes
Fix bug with translation new data enabled.
Use more advanced algorithm
Initial version